Merge branch 'gg-development' into SQLiteConsoleRefactor

This commit is contained in:
Marc Chapman 2019-02-04 18:02:30 +00:00
commit 5e478291fb
16 changed files with 2355 additions and 142 deletions

View file

@ -151,6 +151,12 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
matrixSet.setProjection(*passRI->projection);
mat->setTransforms(matrixSet, state);
// Setup HW skinning transforms if applicable
if (mat->usesHardwareSkinning())
{
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
mat->setSceneInfo(state, sgData);
mat->setBuffers(passRI->vertBuff, passRI->primBuff);
@ -173,4 +179,4 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
// Make sure the effect is gonna render.
getSelectionEffect()->setSkip( false );
}
}

View file

@ -58,9 +58,25 @@ ConsoleDocClass( GuiInputCtrl,
//------------------------------------------------------------------------------
GuiInputCtrl::GuiInputCtrl()
: mSendAxisEvents(false),
mSendBreakEvents(false),
mSendModifierEvents(false)
{
}
//------------------------------------------------------------------------------
void GuiInputCtrl::initPersistFields()
{
addGroup("GuiInputCtrl");
addField("sendAxisEvents", TypeBool, Offset(mSendAxisEvents, GuiInputCtrl),
"If true, onAxisEvent callbacks will be sent for SI_AXIS Move events (Default false).");
addField("sendBreakEvents", TypeBool, Offset(mSendBreakEvents, GuiInputCtrl),
"If true, break events for all devices will generate callbacks (Default false).");
addField("sendModifierEvents", TypeBool, Offset(mSendModifierEvents, GuiInputCtrl),
"If true, Make events will be sent for modifier keys (Default false).");
endGroup("GuiInputCtrl");
Parent::initPersistFields();
}
@ -110,6 +126,8 @@ static bool isModifierKey( U16 keyCode )
case KEY_RALT:
case KEY_LSHIFT:
case KEY_RSHIFT:
case KEY_MAC_LOPT:
case KEY_MAC_ROPT:
return( true );
}
@ -117,33 +135,49 @@ static bool isModifierKey( U16 keyCode )
}
IMPLEMENT_CALLBACK( GuiInputCtrl, onInputEvent, void, (const char* device, const char* action, bool state ),
( device, action, state),
"@brief Callback that occurs when an input is triggered on this control\n\n"
"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
"@param action The actual event occuring, such as a key or button\n"
"@param state True if the action is being pressed, false if it is being release\n\n"
);
( device, action, state),
"@brief Callback that occurs when an input is triggered on this control\n\n"
"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
"@param action The actual event occuring, such as a key or button\n"
"@param state True if the action is being pressed, false if it is being release\n\n");
IMPLEMENT_CALLBACK(GuiInputCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
(device, action, axisValue),
"@brief Callback that occurs when an axis event is triggered on this control\n\n"
"@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
"@param action The ActionMap code for the axis\n"
"@param axisValue The current value of the axis\n\n");
//------------------------------------------------------------------------------
bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
{
// TODO - add POV support...
char deviceString[32];
if ( event.action == SI_MAKE )
{
if ( event.objType == SI_BUTTON
|| event.objType == SI_POV
|| ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
|| event.objType == SI_KEY )
{
char deviceString[32];
if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
return( false );
return false;
const char* actionString = ActionMap::buildActionString( &event );
if ((event.objType == SI_KEY) && isModifierKey(event.objInst))
{
if (!mSendModifierEvents)
return false;
//Con::executef( this, "onInputEvent", deviceString, actionString, "1" );
onInputEvent_callback(deviceString, actionString, 1);
char keyString[32];
if (!ActionMap::getKeyString(event.objInst, keyString))
return false;
return( true );
onInputEvent_callback(deviceString, keyString, 1);
}
else
{
const char* actionString = ActionMap::buildActionString(&event);
onInputEvent_callback(deviceString, actionString, 1);
}
return true;
}
}
else if ( event.action == SI_BREAK )
@ -152,14 +186,36 @@ bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
{
char keyString[32];
if ( !ActionMap::getKeyString( event.objInst, keyString ) )
return( false );
return false;
//Con::executef( this, "onInputEvent", "keyboard", keyString, "0" );
onInputEvent_callback("keyboard", keyString, 0);
onInputEvent_callback("keyboard", keyString, 0);
return true;
}
else if (mSendBreakEvents)
{
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
return false;
return( true );
const char* actionString = ActionMap::buildActionString(&event);
onInputEvent_callback(deviceString, actionString, 0);
return true;
}
}
else if (mSendAxisEvents && ((event.objType == SI_AXIS) || (event.objType == SI_INT) || (event.objType == SI_FLOAT)))
{
F32 fValue = event.fValue;
if (event.objType == SI_INT)
fValue = (F32)event.iValue;
return( false );
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
return false;
const char* actionString = ActionMap::buildActionString(&event);
onAxisEvent_callback(deviceString, actionString, fValue);
return (event.deviceType != MouseDeviceType); // Don't consume mouse move events
}
return false;
}

View file

@ -32,23 +32,31 @@
/// to script. This is useful for implementing custom keyboard handling code.
class GuiInputCtrl : public GuiMouseEventCtrl
{
public:
protected:
bool mSendAxisEvents;
bool mSendBreakEvents;
bool mSendModifierEvents;
typedef GuiMouseEventCtrl Parent;
// GuiControl.
virtual bool onWake();
virtual void onSleep();
public:
virtual bool onInputEvent( const InputEventInfo &event );
static void initPersistFields();
typedef GuiMouseEventCtrl Parent;
DECLARE_CONOBJECT(GuiInputCtrl);
DECLARE_CATEGORY( "Gui Other Script" );
DECLARE_DESCRIPTION( "A control that locks the mouse and reports all keyboard input events to script." );
GuiInputCtrl();
DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
// GuiControl.
virtual bool onWake();
virtual void onSleep();
virtual bool onInputEvent( const InputEventInfo &event );
static void initPersistFields();
DECLARE_CONOBJECT(GuiInputCtrl);
DECLARE_CATEGORY( "Gui Other Script" );
DECLARE_DESCRIPTION( "A control that locks the mouse and reports all input events to script." );
DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
DECLARE_CALLBACK(void, onAxisEvent, (const char* device, const char* action, F32 axisValue));
};
#endif // _GUI_INPUTCTRL_H

View file

@ -249,6 +249,14 @@ enum InputObjectInstancesEnum
SI_DPOV2 = 0x215,
SI_LPOV2 = 0x216,
SI_RPOV2 = 0x217,
SI_POVMASK = 0x218,
SI_POVMASK2 = 0x219,
/// Trackball event codes.
SI_XBALL = 0x21A,
SI_YBALL = 0x21B,
SI_XBALL2 = 0x21C,
SI_YBALL2 = 0x21D,
XI_CONNECT = 0x300,
XI_THUMBLX = 0x301,
@ -262,7 +270,7 @@ enum InputObjectInstancesEnum
XI_DPAD_DOWN = 0x308,
XI_DPAD_LEFT = 0x309,
XI_DPAD_RIGHT = 0x310,*/
XI_START = 0x311,
XI_BACK = 0x312,
XI_LEFT_THUMB = 0x313,
@ -273,7 +281,8 @@ enum InputObjectInstancesEnum
XI_A = 0x317,
XI_B = 0x318,
XI_X = 0x319,
XI_Y = 0x320,
XI_Y = 0x31A,
XI_GUIDE = 0x31B,
INPUT_DEVICE_PLUGIN_CODES_START = 0x400,
};

View file

@ -27,15 +27,11 @@
#include "sdlInput.h"
#include "platform/platformInput.h"
#include "sdlInputManager.h"
#include "SDL.h"
#ifdef LOG_INPUT
#include <time.h>
#include <stdarg.h>
#endif
// Static class variables:
InputManager* Input::smManager;
InputManager* Input::smManager = NULL;
bool Input::smActive;
U8 Input::smModifierKeys;
bool Input::smLastKeyboardActivated;
@ -43,10 +39,6 @@ bool Input::smLastMouseActivated;
bool Input::smLastJoystickActivated;
InputEvent Input::smInputEvent;
#ifdef LOG_INPUT
static HANDLE gInputLog;
#endif
static void fillAsciiTable() {}
//------------------------------------------------------------------------------
@ -91,24 +83,17 @@ void Input::init()
fillAsciiTable();
Con::printf( "" );
smManager = new SDLInputManager;
if (smManager)
{
SDLInputManager::init();
}
// Set ourselves to participate in per-frame processing.
Process::notify(Input::process, PROCESS_INPUT_ORDER);
}
//------------------------------------------------------------------------------
DefineEngineFunction(isJoystickDetected, bool, (),, "")
{
return(SDL_NumJoysticks() > 0);
}
//------------------------------------------------------------------------------
DefineEngineFunction(getJoystickAxes, const char*, (const char* instance), , "")
{
// TODO SDL
return("");
}
//------------------------------------------------------------------------------
U16 Input::getKeyCode( U16 asciiCode )
{
@ -118,7 +103,7 @@ U16 Input::getKeyCode( U16 asciiCode )
char c[2];
c[0]= asciiCode;
c[1] = NULL;
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromName( c ) );
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromKey( SDL_GetKeyFromName(c) ) );
}
//------------------------------------------------------------------------------
@ -159,6 +144,13 @@ void Input::destroy()
SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
if (smManager)
{
if (smManager->isEnabled())
smManager->disable();
delete smManager;
smManager = NULL;
}
}
//------------------------------------------------------------------------------
@ -186,8 +178,8 @@ void Input::activate()
//ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
#endif
if ( !Con::getBoolVariable( "$enableDirectInput" ) )
return;
if (smManager && !smManager->isEnabled())
smManager->enable();
if ( smManager && smManager->isEnabled() && !smActive )
{
@ -199,7 +191,10 @@ void Input::activate()
//------------------------------------------------------------------------------
void Input::deactivate()
{
if ( smManager && smManager->isEnabled() && smActive )
if (smManager && smManager->isEnabled())
smManager->disable();
if (smActive)
{
smActive = false;
Con::printf( "Input deactivated." );
@ -435,4 +430,4 @@ U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
buildScanCodeArray();
return T3D_SDL[torque];
}
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,114 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SDLINPUTMANAGER_H_
#define _SDLINPUTMANAGER_H_
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
#include "SDL.h"
//------------------------------------------------------------------------------
class SDLInputManager : public InputManager
{
enum Constants {
MaxJoysticks = 4, // Up to 4 simultaneous joysticks
MaxControllers = 4, // Up to 4 simultaneous controllers
MaxHats = 2, // Maximum 2 hats per device
MaxBalls = 2, // Maximum 2 trackballs per device
MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c
MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c
};
struct controllerState
{
S32 sdlInstID; // SDL device instance id
U32 torqueInstID; // Torque device instance id
SDL_GameController *inputDevice;
};
struct joystickState
{
S32 sdlInstID; // SDL device instance id
U32 torqueInstID; // Torque device instance id
SDL_Joystick *inputDevice;
U32 numAxes;
U8 lastHatState[MaxHats];
void reset();
};
private:
typedef InputManager Parent;
static S32 map_EventForControllerAxis[MaxControllerAxes];
static S32 map_EventForControllerButton[MaxControllerButtons];
static bool smJoystickEnabled;
static bool smJoystickSplitAxesLR;
static bool smControllerEnabled;
static bool smPOVButtonEvents;
static bool smPOVMaskEvents;
joystickState mJoysticks[MaxJoysticks];
controllerState mControllers[MaxControllers];
// Used to look up a torque instance based on a device inst
HashTable<S32, joystickState*> mJoystickMap;
HashTable<S32, controllerState*> mControllerMap;
bool mJoystickActive;
void deviceConnectedCallback(S32 index);
bool closeControllerByIndex(S32 index);
void closeController(SDL_JoystickID sdlId);
bool closeJoystickByIndex(S32 index);
void closeJoystick(SDL_JoystickID sdlId);
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);
public:
DECLARE_STATIC_CLASS(SDLInputManager);
public:
SDLInputManager();
bool enable();
void disable();
void process();
void processEvent(SDL_Event &evt);
static void init();
// Console interface:
S32 openJoystick(S32 sdlIndex, S32 requestedTID);
S32 openController(S32 sdlIndex, S32 requestedTID);
void closeDevice(S32 sdlIndex);
S32 getJoystickOpenState(S32 sdlIndex);
void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);
};
#endif // _SDLINPUTMANAGER_H_

View file

@ -21,6 +21,7 @@
//-----------------------------------------------------------------------------
#include "windowManager/sdl/sdlWindowMgr.h"
#include "platformSDL/sdlInputManager.h"
#include "gfx/gfxDevice.h"
#include "core/util/journal/process.h"
#include "core/strings/unicode.h"
@ -269,6 +270,13 @@ void PlatformWindowManagerSDL::_process()
SDL_Event evt;
while( SDL_PollEvent(&evt) )
{
if (evt.type >= SDL_JOYAXISMOTION && evt.type <= SDL_CONTROLLERDEVICEREMAPPED)
{
SDLInputManager* mgr = static_cast<SDLInputManager*>(Input::getManager());
if (mgr)
mgr->processEvent(evt);
continue;
}
switch(evt.type)
{
case SDL_QUIT:
@ -356,15 +364,16 @@ void PlatformWindowManagerSDL::_process()
case(SDL_DROPCOMPLETE):
{
if (!Con::isFunction("onDropEnd"))
break;
Con::executef("onDropEnd");
if (Con::isFunction("onDropEnd"))
Con::executef("onDropEnd");
break;
}
default:
{
//Con::printf("Event: %d", evt.type);
#ifdef TORQUE_DEBUG
Con::warnf("Unhandled SDL input event: 0x%04x", evt.type);
#endif
}
}
}