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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Fix running on Linux / Intel Mesa drivers
* Explicitly request a GL 3.2 context * Enable 'experimental' extensions on glew (This appears necessary to get glew to work with explictly set GL versions)
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63ae781d24
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3 changed files with 6 additions and 3 deletions
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@ -83,6 +83,10 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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SDL_ClearError();
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SDL_ClearError();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GLContext tempContext = SDL_GL_CreateContext( tempWindow );
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SDL_GLContext tempContext = SDL_GL_CreateContext( tempWindow );
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if( !tempContext )
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if( !tempContext )
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{
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{
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@ -29,6 +29,7 @@ namespace GL
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{
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{
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void gglPerformBinds()
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void gglPerformBinds()
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{
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{
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glewExperimental = GL_TRUE;
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GLenum err = glewInit();
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GLenum err = glewInit();
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AssertFatal(GLEW_OK == err, avar("Error: %s\n", glewGetErrorString(err)) );
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AssertFatal(GLEW_OK == err, avar("Error: %s\n", glewGetErrorString(err)) );
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}
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}
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@ -13,18 +13,16 @@ namespace PlatformGL
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return;
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return;
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inited = true;
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inited = true;
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const U32 majorOGL = 4;
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const U32 majorOGL = 3;
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const U32 minorOGL = 2;
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const U32 minorOGL = 2;
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U32 debugFlag = 0;
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U32 debugFlag = 0;
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#ifdef TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
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debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
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#endif
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#endif
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#if 0 // cause problem with glew, no extension load
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#endif
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
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SDL_ClearError();
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SDL_ClearError();
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