Merge pull request #729 from Azaezel/alpha40/mixinMuckup

template mixins need this-> specified
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Brian Roberts 2022-02-19 20:41:37 -06:00 committed by GitHub
commit 5d7335e4bd
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@ -313,45 +313,45 @@ struct PolyhedronImpl : public Base
// edges with CCW instead of CW order for face[0] and that it b) lets plane
// normals face outwards rather than inwards.
mPointList.setSize(8);
mPointList[0] = origin;
mPointList[1] = origin + vecs[0];
mPointList[2] = origin + vecs[1];
mPointList[3] = origin + vecs[2];
mPointList[4] = origin + vecs[0] + vecs[1];
mPointList[5] = origin + vecs[0] + vecs[2];
mPointList[6] = origin + vecs[1] + vecs[2];
mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
this->mPointList.setSize(8);
this->mPointList[0] = origin;
this->mPointList[1] = origin + vecs[0];
this->mPointList[2] = origin + vecs[1];
this->mPointList[3] = origin + vecs[2];
this->mPointList[4] = origin + vecs[0] + vecs[1];
this->mPointList[5] = origin + vecs[0] + vecs[2];
this->mPointList[6] = origin + vecs[1] + vecs[2];
this->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
Point3F normal;
mPlaneList.setSize(6);
this->mPlaneList.setSize(6);
mCross(vecs[2], vecs[0], &normal);
mPlaneList[0].set(origin, normal);
this->mPlaneList[0].set(origin, normal);
mCross(vecs[0], vecs[1], &normal);
mPlaneList[1].set(origin, normal);
this->mPlaneList[1].set(origin, normal);
mCross(vecs[1], vecs[2], &normal);
mPlaneList[2].set(origin, normal);
this->mPlaneList[2].set(origin, normal);
mCross(vecs[1], vecs[0], &normal);
mPlaneList[3].set(mPointList[7], normal);
this->mPlaneList[3].set(this->mPointList[7], normal);
mCross(vecs[2], vecs[1], &normal);
mPlaneList[4].set(mPointList[7], normal);
this->mPlaneList[4].set(this->mPointList[7], normal);
mCross(vecs[0], vecs[2], &normal);
mPlaneList[5].set(mPointList[7], normal);
this->mPlaneList[5].set(this->mPointList[7], normal);
mEdgeList.setSize(12);
mEdgeList[0].vertex[0] = 0; mEdgeList[0].vertex[1] = 1; mEdgeList[0].face[0] = 0; mEdgeList[0].face[1] = 1;
mEdgeList[1].vertex[0] = 1; mEdgeList[1].vertex[1] = 5; mEdgeList[1].face[0] = 0; mEdgeList[1].face[1] = 4;
mEdgeList[2].vertex[0] = 5; mEdgeList[2].vertex[1] = 3; mEdgeList[2].face[0] = 0; mEdgeList[2].face[1] = 3;
mEdgeList[3].vertex[0] = 3; mEdgeList[3].vertex[1] = 0; mEdgeList[3].face[0] = 0; mEdgeList[3].face[1] = 2;
mEdgeList[4].vertex[0] = 3; mEdgeList[4].vertex[1] = 6; mEdgeList[4].face[0] = 3; mEdgeList[4].face[1] = 2;
mEdgeList[5].vertex[0] = 6; mEdgeList[5].vertex[1] = 2; mEdgeList[5].face[0] = 2; mEdgeList[5].face[1] = 5;
mEdgeList[6].vertex[0] = 2; mEdgeList[6].vertex[1] = 0; mEdgeList[6].face[0] = 2; mEdgeList[6].face[1] = 1;
mEdgeList[7].vertex[0] = 1; mEdgeList[7].vertex[1] = 4; mEdgeList[7].face[0] = 4; mEdgeList[7].face[1] = 1;
mEdgeList[8].vertex[0] = 4; mEdgeList[8].vertex[1] = 2; mEdgeList[8].face[0] = 1; mEdgeList[8].face[1] = 5;
mEdgeList[9].vertex[0] = 4; mEdgeList[9].vertex[1] = 7; mEdgeList[9].face[0] = 4; mEdgeList[9].face[1] = 5;
mEdgeList[10].vertex[0] = 5; mEdgeList[10].vertex[1] = 7; mEdgeList[10].face[0] = 3; mEdgeList[10].face[1] = 4;
mEdgeList[11].vertex[0] = 7; mEdgeList[11].vertex[1] = 6; mEdgeList[11].face[0] = 3; mEdgeList[11].face[1] = 5;
this->mEdgeList.setSize(12);
this->mEdgeList[0].vertex[0] = 0; this->mEdgeList[0].vertex[1] = 1; this->mEdgeList[0].face[0] = 0; this->mEdgeList[0].face[1] = 1;
this->mEdgeList[1].vertex[0] = 1; this->mEdgeList[1].vertex[1] = 5; this->mEdgeList[1].face[0] = 0; this->mEdgeList[1].face[1] = 4;
this->mEdgeList[2].vertex[0] = 5; this->mEdgeList[2].vertex[1] = 3; this->mEdgeList[2].face[0] = 0; this->mEdgeList[2].face[1] = 3;
this->mEdgeList[3].vertex[0] = 3; this->mEdgeList[3].vertex[1] = 0; this->mEdgeList[3].face[0] = 0; this->mEdgeList[3].face[1] = 2;
this->mEdgeList[4].vertex[0] = 3; this->mEdgeList[4].vertex[1] = 6; this->mEdgeList[4].face[0] = 3; this->mEdgeList[4].face[1] = 2;
this->mEdgeList[5].vertex[0] = 6; this->mEdgeList[5].vertex[1] = 2; this->mEdgeList[5].face[0] = 2; this->mEdgeList[5].face[1] = 5;
this->mEdgeList[6].vertex[0] = 2; this->mEdgeList[6].vertex[1] = 0; this->mEdgeList[6].face[0] = 2; this->mEdgeList[6].face[1] = 1;
this->mEdgeList[7].vertex[0] = 1; this->mEdgeList[7].vertex[1] = 4; this->mEdgeList[7].face[0] = 4; this->mEdgeList[7].face[1] = 1;
this->mEdgeList[8].vertex[0] = 4; this->mEdgeList[8].vertex[1] = 2; this->mEdgeList[8].face[0] = 1; this->mEdgeList[8].face[1] = 5;
this->mEdgeList[9].vertex[0] = 4; this->mEdgeList[9].vertex[1] = 7; this->mEdgeList[9].face[0] = 4; this->mEdgeList[9].face[1] = 5;
this->mEdgeList[10].vertex[0] = 5; this->mEdgeList[10].vertex[1] = 7; this->mEdgeList[10].face[0] = 3; this->mEdgeList[10].face[1] = 4;
this->mEdgeList[11].vertex[0] = 7; this->mEdgeList[11].vertex[1] = 6; this->mEdgeList[11].face[0] = 3; this->mEdgeList[11].face[1] = 5;
}
/// Return the AABB around the polyhedron.