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update libpng
update libpng, the repo now requires a vcpkg setup for integrating but skipping the install step should allow it to work for windows an linux, mac might need more
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300 changed files with 25573 additions and 17698 deletions
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@ -2,7 +2,7 @@
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<!--
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* zlib.props - location of zlib source
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*
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* Copyright (c) 2018 Cosmin Truta
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* Copyright (c) 2018-2024 Cosmin Truta
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* Copyright (c) 1998-2011 Glenn Randers-Pehrson
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*
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* This code is released under the libpng license.
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@ -14,44 +14,43 @@
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-->
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<Project ToolsVersion="4.0"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<!-- Place the name of the directory containing the source of zlib used for
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debugging in this property.
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debugging in this property.
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The directory need only contain the '.c' and '.h' files from the
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source.
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source.
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If you use a relative directory name (as below) then it must be
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relative to the project directories; these are one level deeper than
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the directories containing this file.
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If you use a relative directory name (as below) then it must be
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relative to the project directories; these are one level deeper than
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the directories containing this file.
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If the version of zlib you use does not match that used when the
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distribution was built you will get warnings from pngtest that the zlib
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versions do not match. The zlib version used in this build is recorded
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below:
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If the version of zlib you use does not match that used when the
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distribution was built you will get warnings from pngtest that the
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zlib versions do not match. The zlib version used in this build is
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recorded below:
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-->
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<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
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<!-- The following line allows compilation for an ARM target with Visual
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Studio 2012. Notice that this is not supported by the Visual Studio
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2012 IDE and that the programs that result cannot be run unless they
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signed by Microsoft. This is therefore untested; only Microsoft can
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test it:
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are signed by Microsoft. This is therefore untested; only Microsoft
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can test it:
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-->
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<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
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<!-- The following lines provide a global (solution level) control of the
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warnings issued by the compiler, these are used in the individual
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project files (*/*.vcxproj) with, for zlib, some extra disables.
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<!-- The following lines provide a global (solution-level) control of the
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warnings issued by the compiler.
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Different versions of Visual Studio may require different settings,
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these settings work with Visual Studio 2013. Just set
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TreatWarningAsError to false to check the build without failing on
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errors.
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Considering how different versions of Visual Studio sometimes require
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different settings, and their compilers issue different warnings, we
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set TreatWarningAsError to false to avoid unforeseen and undesirable
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build failures for the users who upgrade to a newer Visual Studio that
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might bring along a more pedantic compiler:
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-->
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DisableSpecificWarnings>4255;4668;4710;4711;4746;4820;4996</DisableSpecificWarnings>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>false</TreatWarningAsError>
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</PropertyGroup>
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</Project>
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