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https://github.com/TorqueGameEngines/Torque3D.git
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update libpng
update libpng, the repo now requires a vcpkg setup for integrating but skipping the install step should allow it to work for windows an linux, mac might need more
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300 changed files with 25573 additions and 17698 deletions
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@ -21,7 +21,7 @@
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- 1.10: added support for non-default visuals; fixed X pixel-conversion
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- 1.11: added extra set of parentheses to png_jmpbuf() macro; fixed
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command-line parsing bug
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- 1.12: fixed some small X memory leaks (thanks to François Petitjean)
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- 1.12: fixed some small X memory leaks (thanks to François Petitjean)
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- 1.13: fixed XFreeGC() crash bug (thanks to Patrick Welche)
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- 1.14: added support for X resources (thanks to Gerhard Niklasch)
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- 2.00: dual-licensed (added GNU GPL)
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@ -27,7 +27,7 @@
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- 1.11: added -usleep option for demos; fixed command-line parsing bug
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- 1.12: added -pause option for demos and testing
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- 1.20: added runtime MMX-enabling/disabling and new -mmx* options
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- 1.21: fixed some small X memory leaks (thanks to François Petitjean)
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- 1.21: fixed some small X memory leaks (thanks to François Petitjean)
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- 1.22: fixed XFreeGC() crash bug (thanks to Patrick Welche)
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- 1.23: added -bgpat 0 mode (std white/gray checkerboard, 8x8 squares)
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- 1.30: added -loop option for -bgpat (ifdef FEATURE_LOOP); fixed bpp =
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