mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
dynamic cubemap support for tsStatics
engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps. script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag. immediate purpose: consistency of application of materials. long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
This commit is contained in:
parent
376db9e097
commit
5d5e878129
3 changed files with 81 additions and 0 deletions
|
|
@ -39,6 +39,10 @@
|
|||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef _REFLECTOR_H_
|
||||
#include "scene/reflector.h"
|
||||
#endif
|
||||
|
||||
class TSShapeInstance;
|
||||
class TSThread;
|
||||
class TSStatic;
|
||||
|
|
@ -135,6 +139,11 @@ protected:
|
|||
/// Start or stop processing ticks depending on our state.
|
||||
void _updateShouldTick();
|
||||
|
||||
String cubeDescName;
|
||||
U32 cubeDescId;
|
||||
ReflectorDesc *reflectorDesc;
|
||||
CubeReflector mCubeReflector;
|
||||
|
||||
protected:
|
||||
|
||||
Convex *mConvexList;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue