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* BugFix: Clear some MSVC compiler warnings.
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23 changed files with 24 additions and 111 deletions
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@ -992,8 +992,6 @@ void TerrainBlock::addMaterial( const String &name, U32 insertAt )
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mFile->mMaterials.push_back( mat );
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mFile->_initMaterialInstMapping();
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bool isSrv = isServerObject();
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//now we update our asset
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if (mTerrainAsset)
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{
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@ -1418,7 +1416,6 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
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char buffer[256];
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stream->readString(buffer);
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bool validAsset = setTerrainAsset(StringTable->insert(buffer));
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}
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if (baseTexSizeChanged && isProperlyAdded())
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_updateBaseTexture(NONE);
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