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* BugFix: Clear some MSVC compiler warnings.
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23 changed files with 24 additions and 111 deletions
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@ -615,8 +615,6 @@ bool TerrainCellMaterial::_initShader(bool deferredMat,
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mOrmTexArrayConst = mShader->getShaderConstHandle("$ormMapSampler");
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if (mOrmTexArrayConst->isValid())
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{
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GFXTextureProfile* profile = &GFXStaticTextureProfile;
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const S32 sampler = mOrmTexArrayConst->getSamplerRegister();
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desc.samplers[sampler] = GFXSamplerStateDesc::getWrapLinear();
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