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* BugFix: Clear some MSVC compiler warnings.
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23 changed files with 24 additions and 111 deletions
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@ -1290,16 +1290,9 @@ void ProcessedShaderMaterial::setCustomShaderData(Vector<CustomShaderBindingData
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for (U32 i = 0; i < shaderData.size(); i++)
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{
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for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
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{
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StringTableEntry handleName = shaderData[i].getHandleName();
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bool tmp = true;
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}
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//roll through and try setting our data!
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for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
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{
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StringTableEntry handleName = shaderData[i].getHandleName();
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StringTableEntry rpdHandleName = handles->mCustomHandles[h].handleName;
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if (handles->mCustomHandles[h].handleName == shaderData[i].getHandleName())
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{
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if (handles->mCustomHandles[h].handle->isValid())
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