* BugFix: Clear some MSVC compiler warnings.

This commit is contained in:
Robert MacGregor 2021-10-07 00:27:39 -04:00
parent 026409ed7f
commit 5d26dba7da
23 changed files with 24 additions and 111 deletions

View file

@ -1290,16 +1290,9 @@ void ProcessedShaderMaterial::setCustomShaderData(Vector<CustomShaderBindingData
for (U32 i = 0; i < shaderData.size(); i++)
{
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
{
StringTableEntry handleName = shaderData[i].getHandleName();
bool tmp = true;
}
//roll through and try setting our data!
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
{
StringTableEntry handleName = shaderData[i].getHandleName();
StringTableEntry rpdHandleName = handles->mCustomHandles[h].handleName;
if (handles->mCustomHandles[h].handleName == shaderData[i].getHandleName())
{
if (handles->mCustomHandles[h].handle->isValid())