* BugFix: Clear some MSVC compiler warnings.

This commit is contained in:
Robert MacGregor 2021-10-07 00:27:39 -04:00
parent 026409ed7f
commit 5d26dba7da
23 changed files with 24 additions and 111 deletions

View file

@ -275,8 +275,6 @@ void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
Point2I arrowOffset;
S32 columnSplit = profile->mColumnSplit * xScale;
S32 iconIndex;
bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
/*if (profileHasArrows)
@ -384,8 +382,6 @@ void GuiGameListMenuCtrl::onRenderKeybindOption(Row* row, Point2I currentOffset)
S32 rowHeight = profile->getRowHeight();
S32 optionWidth = xScale - columnSplit;
GFXDrawUtil* drawer = GFX->getDrawUtil();
//drawer->drawBitmap(row->mBitmap, )
@ -1048,7 +1044,6 @@ RectI GuiGameListMenuCtrl::getRowBounds(S32 rowIndex)
{
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
F32 xScale = (float)getWidth() / profile->getRowWidth();
S32 rowHeight = profile->getRowHeight();
Point2I currentOffset = Point2I::Zero;
@ -1375,9 +1370,6 @@ void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
S32 rowHeight = profile->getRowHeight();
S32 optionWidth = xScale - columnSplit;
GFXDrawUtil* drawer = GFX->getDrawUtil();
//drawer->drawBitmap(row->mBitmap, )
Point2I button;
@ -1388,7 +1380,6 @@ void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
buttonSize.x = rowHeight / 2;
buttonSize.y = rowHeight / 2;
GFXTextureObject* texture = row->mBitmapTex;
RectI rect(button, buttonSize);
if (rect.pointInRect(Point2I(xPos, rowHeight / 2)))