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https://github.com/TorqueGameEngines/Torque3D.git
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update
revert console.h to best working version wrap includes around the TORQUE_DISABLE_MEMORY_MANAGER macro in torqueConfig.h.in add check for whether we are in release and make sure TORQUE_DISABLE_MEMORY_MANAGER is defined.
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cb7dab4052
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3 changed files with 20 additions and 6 deletions
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@ -154,7 +154,7 @@ class ConsoleValue
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TORQUE_FORCEINLINE bool hasAllocatedData() const
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{
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return (type == ConsoleValueType::cvString || isConsoleType()) && data != NULL;
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return (isConsoleType() && data != NULL);
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}
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const char* getConsoleData() const;
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@ -166,6 +166,12 @@ class ConsoleValue
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dFree(data);
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data = NULL;
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}
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else if (type == ConsoleValueType::cvString)
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{
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if (s != StringTable->EmptyString())
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dFree(s);
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}
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type = ConsoleValueType::cvNULL;
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}
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public:
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@ -30,6 +30,8 @@
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#include "platform/threads/mutex.h"
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#include "core/module.h"
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#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
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#ifdef _WIN32
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#include <windows.h>
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#include <dbghelp.h>
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@ -40,6 +42,8 @@
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#include <ctime>
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#include <string>
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#endif
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// If profile paths are enabled, disable profiling of the
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// memory manager as that would cause a cyclic dependency
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// through the string table's allocation stuff used by the
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@ -177,11 +181,11 @@ namespace Memory
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#endif
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}
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//if (report.find("getDocsLink") != std::string::npos)
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//{
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// //known issue. one off allocation
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// memLog[curRep].skip = true;
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//}
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if (report.find("getDocsLink") != std::string::npos)
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{
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//known issue. one off allocation
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memLog[curRep].skip = true;
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}
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for (U32 oldRep = start; oldRep < curRep; ++oldRep)
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{
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