Merge pull request #1938 from John3/add_strikeObject

added strikeObject lightning feature
This commit is contained in:
Areloch 2017-02-04 23:10:12 -06:00 committed by GitHub
commit 5c8a82180b
2 changed files with 44 additions and 4 deletions

View file

@ -867,13 +867,53 @@ void Lightning::strikeRandomPoint()
} }
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
void Lightning::strikeObject(ShapeBase*) void Lightning::strikeObject(ShapeBase* targetObj)
{ {
AssertFatal(isServerObject(), "Error, client objects may not initiate lightning!"); AssertFatal(isServerObject(), "Error, client objects may not initiate lightning!");
AssertFatal(false, "Lightning::strikeObject is not implemented."); Point3F strikePoint = targetObj->getPosition();
} Point3F objectCenter;
Box3F wb = getWorldBox();
if (!wb.isContained(strikePoint))
return;
Point3F targetRel = strikePoint - getPosition();
Point3F length(wb.len_x() / 2.0f, wb.len_y() / 2.0f, wb.len_z() / 2.0f);
Point3F strikePos = targetRel / length;
bool playerInWarmup = false;
Player *playerObj = dynamic_cast< Player * >(targetObj);
if (playerObj)
{
if (!playerObj->getControllingClient())
{
playerInWarmup = true;
}
}
if (!playerInWarmup)
{
applyDamage_callback(targetObj->getWorldSphere().center, VectorF(0.0, 0.0, 1.0), targetObj);
}
SimGroup* pClientGroup = Sim::getClientGroup();
for (SimGroup::iterator itr = pClientGroup->begin(); itr != pClientGroup->end(); itr++) {
NetConnection* nc = static_cast<NetConnection*>(*itr);
if (nc != NULL)
{
LightningStrikeEvent* pEvent = new LightningStrikeEvent;
pEvent->mLightning = this;
pEvent->mStart.x = strikePoint.x;
pEvent->mStart.y = strikePoint.y;
pEvent->mTarget = targetObj;
nc->postNetEvent(pEvent);
}
}
}
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream) U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream)

View file

@ -229,7 +229,7 @@ class Lightning : public GameBase
void warningFlashes(); void warningFlashes();
void strikeRandomPoint(); void strikeRandomPoint();
void strikeObject(ShapeBase*); void strikeObject(ShapeBase* targetObj);
void processEvent(LightningStrikeEvent*); void processEvent(LightningStrikeEvent*);
DECLARE_CONOBJECT(Lightning); DECLARE_CONOBJECT(Lightning);