Issue found with PVS-Studio:

Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.

Resolved by changing the iter++ instances to ++iter;
This commit is contained in:
Areloch 2015-07-13 23:08:17 -05:00
parent ec63398042
commit 5c688260d5
8 changed files with 22 additions and 22 deletions

View file

@ -173,7 +173,7 @@ public:
inline bool hasValidTex() const
{
TextureTable::ConstIterator iter = mTextures.begin();
for ( ; iter != mTextures.end(); iter++ )
for (; iter != mTextures.end(); ++iter)
{
if ( iter->value.isValid() )
return true;