mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 23:05:38 +00:00
Issue found with PVS-Studio:
Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation. Resolved by changing the iter++ instances to ++iter;
This commit is contained in:
parent
ec63398042
commit
5c688260d5
8 changed files with 22 additions and 22 deletions
|
|
@ -173,7 +173,7 @@ public:
|
|||
inline bool hasValidTex() const
|
||||
{
|
||||
TextureTable::ConstIterator iter = mTextures.begin();
|
||||
for ( ; iter != mTextures.end(); iter++ )
|
||||
for (; iter != mTextures.end(); ++iter)
|
||||
{
|
||||
if ( iter->value.isValid() )
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue