Issue found with PVS-Studio:

Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.

Resolved by changing the iter++ instances to ++iter;
This commit is contained in:
Areloch 2015-07-13 23:08:17 -05:00
parent ec63398042
commit 5c688260d5
8 changed files with 22 additions and 22 deletions

View file

@ -77,7 +77,7 @@ void ForestData::clear()
// clean up its sub-cells in its destructor.
BucketTable::Iterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ ) delete iter->value;
for (; iter != mBuckets.end(); ++iter) delete iter->value;
mBuckets.clear();
mIsDirty = true;
@ -408,7 +408,7 @@ const ForestItem& ForestData::findItem( ForestItemKey key ) const
Vector<const ForestCell*> stack;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -444,7 +444,7 @@ U32 ForestData::getItems( Vector<ForestItem> *outItems ) const
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -520,7 +520,7 @@ U32 ForestData::getItems( const Box3F &box, Vector<ForestItem> *outItems ) const
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -571,7 +571,7 @@ U32 ForestData::getItems( const Point3F &point, F32 radius, Vector<ForestItem> *
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
const F32 radiusSq = radius * radius;
@ -629,7 +629,7 @@ U32 ForestData::getItems( const Point2F &point, F32 radius, Vector<ForestItem> *
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
const F32 radiusSq = radius * radius;
@ -686,7 +686,7 @@ U32 ForestData::getItems( const ForestItemData *data, Vector<ForestItem> *outIte
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -724,7 +724,7 @@ void ForestData::getCells( const Frustum &frustum, Vector<ForestCell*> *outCells
PROFILE_SCOPE( ForestData_getCells_frustum );
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
{
if ( !frustum.isCulled( iter->value->getBounds() ) )
outCells->push_back( iter->value );
@ -736,7 +736,7 @@ void ForestData::getCells( Vector<ForestCell*> *outCells ) const
PROFILE_SCOPE( ForestData_getCells_nofrustum );
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
outCells->push_back( iter->value );
}
@ -746,7 +746,7 @@ U32 ForestData::getDatablocks( Vector<ForestItemData*> *outVector ) const
U32 count = 0;
BucketTable::ConstIterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -786,7 +786,7 @@ void ForestData::clearPhysicsRep( Forest *forest )
Vector<ForestCell*> stack;
BucketTable::Iterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.
@ -812,7 +812,7 @@ void ForestData::buildPhysicsRep( Forest *forest )
Vector<ForestCell*> stack;
BucketTable::Iterator iter = mBuckets.begin();
for ( ; iter != mBuckets.end(); iter++ )
for (; iter != mBuckets.end(); ++iter)
stack.push_back( iter->value );
// Now loop till we run out of cells.