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https://github.com/TorqueGameEngines/Torque3D.git
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Eliminate DefineConsoleFunction
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parent
037d089c4d
commit
5bde18143f
55 changed files with 314 additions and 332 deletions
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@ -331,7 +331,7 @@ extern void unlockDispatcherMutex()
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using namespace Dispatcher;
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DefineConsoleFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
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DefineEngineFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
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"@brief Determines if a dispatcher queue exists\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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@ -339,7 +339,7 @@ DefineConsoleFunction( isQueueRegistered, bool, (const char * queueName), , "(st
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return Dispatcher::isQueueRegistered(queueName);
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}
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DefineConsoleFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
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DefineEngineFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
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"@brief Registeres a dispatcher queue\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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@ -347,7 +347,7 @@ DefineConsoleFunction( registerMessageQueue, void, (const char *queueName), , "(
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return Dispatcher::registerMessageQueue(queueName);
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}
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DefineConsoleFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
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DefineEngineFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
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"@brief Unregisters a dispatcher queue\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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@ -357,7 +357,7 @@ DefineConsoleFunction( unregisterMessageQueue, void, (const char *queueName), ,
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
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DefineEngineFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
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"@brief Registers an event message\n\n"
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"@param queueName String containing the name of queue to attach listener to\n"
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"@param listener Name of event messenger\n"
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@ -373,7 +373,7 @@ DefineConsoleFunction( registerMessageListener, bool, (const char *queueName, co
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return Dispatcher::registerMessageListener(queueName, listener);
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}
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DefineConsoleFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
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DefineEngineFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
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"@brief Unregisters an event message\n\n"
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"@param queueName String containing the name of queue\n"
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"@param listener Name of event messenger\n"
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@ -391,7 +391,7 @@ DefineConsoleFunction( unregisterMessageListener, void, (const char *queueName,
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
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DefineEngineFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
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"@brief Dispatch a message to a queue\n\n"
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"@param queueName Queue to dispatch the message to\n"
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"@param message Message to dispatch\n"
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@ -403,7 +403,7 @@ DefineConsoleFunction( dispatchMessage, bool, (const char *queueName, const char
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return Dispatcher::dispatchMessage(queueName, message, data);
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}
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DefineConsoleFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
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DefineEngineFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
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"@brief Dispatch a message object to a queue\n\n"
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"@param queueName Queue to dispatch the message to\n"
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"@param message Message to dispatch\n"
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