Eliminate DefineConsoleFunction

This commit is contained in:
Lukas Joergensen 2018-04-17 16:33:56 +02:00
parent 037d089c4d
commit 5bde18143f
55 changed files with 314 additions and 332 deletions

View file

@ -88,7 +88,7 @@ void FPSTracker::update()
}
}
DefineConsoleFunction( resetFPSTracker, void, (), , "()"
DefineEngineFunction( resetFPSTracker, void, (), , "()"
"@brief Reset FPS stats (fps::)\n\n"
"@ingroup Game")
{

View file

@ -331,7 +331,7 @@ extern void unlockDispatcherMutex()
using namespace Dispatcher;
DefineConsoleFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
DefineEngineFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
"@brief Determines if a dispatcher queue exists\n\n"
"@param queueName String containing the name of queue\n"
"@ingroup Messaging")
@ -339,7 +339,7 @@ DefineConsoleFunction( isQueueRegistered, bool, (const char * queueName), , "(st
return Dispatcher::isQueueRegistered(queueName);
}
DefineConsoleFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
DefineEngineFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
"@brief Registeres a dispatcher queue\n\n"
"@param queueName String containing the name of queue\n"
"@ingroup Messaging")
@ -347,7 +347,7 @@ DefineConsoleFunction( registerMessageQueue, void, (const char *queueName), , "(
return Dispatcher::registerMessageQueue(queueName);
}
DefineConsoleFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
DefineEngineFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
"@brief Unregisters a dispatcher queue\n\n"
"@param queueName String containing the name of queue\n"
"@ingroup Messaging")
@ -357,7 +357,7 @@ DefineConsoleFunction( unregisterMessageQueue, void, (const char *queueName), ,
//-----------------------------------------------------------------------------
DefineConsoleFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
DefineEngineFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
"@brief Registers an event message\n\n"
"@param queueName String containing the name of queue to attach listener to\n"
"@param listener Name of event messenger\n"
@ -373,7 +373,7 @@ DefineConsoleFunction( registerMessageListener, bool, (const char *queueName, co
return Dispatcher::registerMessageListener(queueName, listener);
}
DefineConsoleFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
DefineEngineFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
"@brief Unregisters an event message\n\n"
"@param queueName String containing the name of queue\n"
"@param listener Name of event messenger\n"
@ -391,7 +391,7 @@ DefineConsoleFunction( unregisterMessageListener, void, (const char *queueName,
//-----------------------------------------------------------------------------
DefineConsoleFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
DefineEngineFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
"@brief Dispatch a message to a queue\n\n"
"@param queueName Queue to dispatch the message to\n"
"@param message Message to dispatch\n"
@ -403,7 +403,7 @@ DefineConsoleFunction( dispatchMessage, bool, (const char *queueName, const char
return Dispatcher::dispatchMessage(queueName, message, data);
}
DefineConsoleFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
DefineEngineFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
"@brief Dispatch a message object to a queue\n\n"
"@param queueName Queue to dispatch the message to\n"
"@param message Message to dispatch\n"

View file

@ -394,7 +394,7 @@ SAMPLE_FUNC( const char* );
// Console Functions.
//--------------------------------------------------------------------------------
DefineConsoleFunction( beginSampling, void, (const char * location, const char * backend), ("CSV"), "(location, [backend]) -"
DefineEngineFunction( beginSampling, void, (const char * location, const char * backend), ("CSV"), "(location, [backend]) -"
"@brief Takes a string informing the backend where to store "
"sample data and optionally a name of the specific logging "
"backend to use. The default is the CSV backend. In most "
@ -408,14 +408,14 @@ DefineConsoleFunction( beginSampling, void, (const char * location, const char *
beginSampling( location, backend );
}
DefineConsoleFunction( stopSampling, void, (), , "()"
DefineEngineFunction( stopSampling, void, (), , "()"
"@brief Stops the rendering sampler\n\n"
"@ingroup Rendering\n")
{
stopSampling();
}
DefineConsoleFunction( enableSamples, void, (const char * pattern, bool state), (true), "(pattern, [state]) -"
DefineEngineFunction( enableSamples, void, (const char * pattern, bool state), (true), "(pattern, [state]) -"
"@brief Enable sampling for all keys that match the given name "
"pattern. Slashes are treated as separators.\n\n"
"@ingroup Rendering")