Eliminate DefineConsoleFunction

This commit is contained in:
Lukas Joergensen 2018-04-17 16:33:56 +02:00
parent 037d089c4d
commit 5bde18143f
55 changed files with 314 additions and 332 deletions

View file

@ -139,7 +139,7 @@ static void processNodeLights(AppNode* appNode, const MatrixF& offset, SimGroup*
}
// Load lights from a collada file and add to the scene.
DefineConsoleFunction( loadColladaLights, bool, (const char * filename, const char * parentGroup, const char * baseObject), ("", ""),
DefineEngineFunction( loadColladaLights, bool, (const char * filename, const char * parentGroup, const char * baseObject), ("", ""),
"(string filename, SimGroup parentGroup=MissionGroup, SimObject baseObject=-1)"
"Load all light instances from a COLLADA (.dae) file and add to the scene.\n"
"@param filename COLLADA filename to load lights from\n"