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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
Eliminate DefineConsoleFunction
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parent
037d089c4d
commit
5bde18143f
55 changed files with 314 additions and 332 deletions
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@ -67,7 +67,7 @@ bool gEditingMission = false;
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ConsoleFunctionGroupBegin( InputManagement, "Functions that let you deal with input from scripts" );
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DefineConsoleFunction( deactivateDirectInput, void, (), ,
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DefineEngineFunction( deactivateDirectInput, void, (), ,
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"()"
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"@brief Disables DirectInput.\n\n"
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"Also deactivates any connected joysticks.\n\n"
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@ -77,7 +77,7 @@ DefineConsoleFunction( deactivateDirectInput, void, (), ,
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Input::deactivate();
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}
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DefineConsoleFunction( activateDirectInput, void, (), ,
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DefineEngineFunction( activateDirectInput, void, (), ,
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"()"
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"@brief Activates DirectInput.\n\n"
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"Also activates any connected joysticks."
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@ -91,7 +91,7 @@ ConsoleFunctionGroupEnd( InputManagement );
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//--------------------------------------------------------------------------
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static const U32 MaxPlayerNameLength = 16;
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DefineConsoleFunction( strToPlayerName, const char*, (const char* ptr ), , "strToPlayerName(string);" )
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DefineEngineFunction( strToPlayerName, const char*, (const char* ptr ), , "strToPlayerName(string);" )
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{
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// Strip leading spaces and underscores:
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@ -147,7 +147,7 @@ DefineConsoleFunction( strToPlayerName, const char*, (const char* ptr ), , "strT
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ConsoleFunctionGroupBegin( Platform , "General platform functions.");
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DefineConsoleFunction( lockMouse, void, (bool isLocked ), , "(bool isLocked)"
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DefineEngineFunction( lockMouse, void, (bool isLocked ), , "(bool isLocked)"
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"@brief Lock or unlock the mouse to the window.\n\n"
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"When true, prevents the mouse from leaving the bounds of the game window.\n\n"
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"@ingroup Input")
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@ -156,7 +156,7 @@ DefineConsoleFunction( lockMouse, void, (bool isLocked ), , "(bool isLocked)"
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}
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DefineConsoleFunction( setNetPort, bool, (int port, bool bind), (true), "(int port, bool bind=true)"
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DefineEngineFunction( setNetPort, bool, (int port, bool bind), (true), "(int port, bool bind=true)"
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"@brief Set the network port for the game to use.\n\n"
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"@param port The port to use.\n"
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@ -171,28 +171,28 @@ DefineConsoleFunction( setNetPort, bool, (int port, bool bind), (true), "(int po
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return Net::openPort((S32)port, bind);
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}
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DefineConsoleFunction(isAddressTypeAvailable, bool, (int addressType), , "(protocol id)"
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DefineEngineFunction(isAddressTypeAvailable, bool, (int addressType), , "(protocol id)"
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"@brief Determines if a specified address type can be reached.\n\n"
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"@ingroup Networking")
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{
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return Net::isAddressTypeAvailable((NetAddress::Type)addressType);
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}
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DefineConsoleFunction( closeNetPort, void, (), , "()"
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DefineEngineFunction( closeNetPort, void, (), , "()"
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"@brief Closes the current network port\n\n"
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"@ingroup Networking")
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{
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Net::closePort();
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}
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DefineConsoleFunction( saveJournal, void, (const char * filename), , "(string filename)"
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DefineEngineFunction( saveJournal, void, (const char * filename), , "(string filename)"
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"Save the journal to the specified file.\n\n"
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"@ingroup Platform")
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{
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Journal::Record(filename);
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}
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DefineConsoleFunction( playJournal, void, (const char * filename), , "(string filename)"
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DefineEngineFunction( playJournal, void, (const char * filename), , "(string filename)"
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"@brief Begin playback of a journal from a specified field.\n\n"
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"@param filename Name and path of file journal file\n"
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"@ingroup Platform")
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@ -202,7 +202,7 @@ DefineConsoleFunction( playJournal, void, (const char * filename), , "(string fi
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Journal::Play(filename);
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}
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DefineConsoleFunction( getSimTime, S32, (), , "()"
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DefineEngineFunction( getSimTime, S32, (), , "()"
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"Return the current sim time in milliseconds.\n\n"
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"@brief Sim time is time since the game started.\n\n"
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"@ingroup Platform")
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@ -210,7 +210,7 @@ DefineConsoleFunction( getSimTime, S32, (), , "()"
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return Sim::getCurrentTime();
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}
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DefineConsoleFunction( getRealTime, S32, (), , "()"
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DefineEngineFunction( getRealTime, S32, (), , "()"
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"@brief Return the current real time in milliseconds.\n\n"
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"Real time is platform defined; typically time since the computer booted.\n\n"
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"@ingroup Platform")
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@ -429,7 +429,7 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( queryAllServers
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DefineEngineFunction( queryAllServers
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, void, ( U32 lanPort
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, U32 flags
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, const char * gameType
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@ -455,7 +455,7 @@ DefineConsoleFunction( queryAllServers
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}
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DefineConsoleFunction( queryLanServers
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DefineEngineFunction( queryLanServers
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, void, ( U32 lanPort
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, U32 flags
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, const char * gameType
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@ -560,7 +560,7 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
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processMasterServerQuery( gPingSession );
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}
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DefineConsoleFunction( queryMasterServer
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DefineEngineFunction( queryMasterServer
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, void, ( U32 flags
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, const char * gameType
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, const char * missionType
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@ -582,7 +582,7 @@ DefineConsoleFunction( queryMasterServer
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( querySingleServer
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DefineEngineFunction( querySingleServer
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, void, ( const char* addrText, U8 flags )
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, (0), "querySingleServer(address, flags);" )
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{
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@ -668,7 +668,7 @@ void cancelServerQuery()
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}
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}
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DefineConsoleFunction( cancelServerQuery, void, (), , "cancelServerQuery();" )
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DefineEngineFunction( cancelServerQuery, void, (), , "cancelServerQuery();" )
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{
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cancelServerQuery();
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}
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@ -696,14 +696,14 @@ void stopServerQuery()
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}
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}
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DefineConsoleFunction( stopServerQuery, void, (), , "stopServerQuery();" )
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DefineEngineFunction( stopServerQuery, void, (), , "stopServerQuery();" )
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{
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stopServerQuery();
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}
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( startHeartbeat, void, (), , "startHeartbeat();" )
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DefineEngineFunction( startHeartbeat, void, (), , "startHeartbeat();" )
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{
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if (validateAuthenticatedServer()) {
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gHeartbeatSeq++;
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@ -711,19 +711,19 @@ DefineConsoleFunction( startHeartbeat, void, (), , "startHeartbeat();" )
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}
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}
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DefineConsoleFunction( stopHeartbeat, void, (), , "stopHeartbeat();" )
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DefineEngineFunction( stopHeartbeat, void, (), , "stopHeartbeat();" )
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{
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gHeartbeatSeq++;
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}
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( getServerCount, int, (), , "getServerCount();" )
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DefineEngineFunction( getServerCount, int, (), , "getServerCount();" )
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{
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return gServerList.size();
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}
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DefineConsoleFunction( setServerInfo, bool, (U32 index), , "setServerInfo(index);" )
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DefineEngineFunction( setServerInfo, bool, (U32 index), , "setServerInfo(index);" )
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{
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if (index < gServerList.size()) {
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ServerInfo& info = gServerList[index];
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@ -92,44 +92,44 @@ const char* getCompileTimeString()
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ConsoleFunctionGroupBegin( CompileInformation, "Functions to get version information about the current executable." );
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DefineConsoleFunction( getVersionNumber, S32, (), , "Get the version of the engine build, as a string.\n\n"
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DefineEngineFunction( getVersionNumber, S32, (), , "Get the version of the engine build, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getVersionNumber();
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}
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DefineConsoleFunction( getAppVersionNumber, S32, (), , "Get the version of the application build, as a string.\n\n"
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DefineEngineFunction( getAppVersionNumber, S32, (), , "Get the version of the application build, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getAppVersionNumber();
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}
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DefineConsoleFunction( getVersionString, const char*, (), , "Get the version of the engine build, as a human readable string.\n\n"
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DefineEngineFunction( getVersionString, const char*, (), , "Get the version of the engine build, as a human readable string.\n\n"
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"@ingroup Debugging")
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{
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return getVersionString();
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}
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DefineConsoleFunction( getAppVersionString, const char*, (), , "Get the version of the aplication build, as a human readable string.\n\n"
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DefineEngineFunction( getAppVersionString, const char*, (), , "Get the version of the aplication build, as a human readable string.\n\n"
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"@ingroup Debugging")
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{
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return getAppVersionString();
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}
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DefineConsoleFunction( getEngineName, const char*, (), , "Get the name of the engine product that this is running from, as a string.\n\n"
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DefineEngineFunction( getEngineName, const char*, (), , "Get the name of the engine product that this is running from, as a string.\n\n"
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"@ingroup Debugging")
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{
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return getEngineProductString();
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}
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DefineConsoleFunction( getCompileTimeString, const char*, (), , "Get the time of compilation.\n\n"
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DefineEngineFunction( getCompileTimeString, const char*, (), , "Get the time of compilation.\n\n"
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"@ingroup Debugging")
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{
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return getCompileTimeString();
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}
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DefineConsoleFunction( getBuildString, const char*, (), , "Get the type of build, \"Debug\" or \"Release\".\n\n"
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DefineEngineFunction( getBuildString, const char*, (), , "Get the type of build, \"Debug\" or \"Release\".\n\n"
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"@ingroup Debugging")
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{
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#ifdef TORQUE_DEBUG
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