seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.

This commit is contained in:
Azaezel 2019-02-19 08:58:02 -06:00
parent e4ddfcfb01
commit 5bce2d0904
5 changed files with 43 additions and 26 deletions

View file

@ -111,7 +111,8 @@ protected:
ReflectionModeType mReflectionModeType;
F32 mRadius;
Point3F mProbePosOffset;
Point3F mProbeRefOffset;
Point3F mProbeRefScale;
bool mEditPosOffset;
String mCubemapName;