mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
This commit is contained in:
parent
e4ddfcfb01
commit
5bce2d0904
5 changed files with 43 additions and 26 deletions
|
|
@ -111,7 +111,8 @@ protected:
|
|||
ReflectionModeType mReflectionModeType;
|
||||
|
||||
F32 mRadius;
|
||||
Point3F mProbePosOffset;
|
||||
Point3F mProbeRefOffset;
|
||||
Point3F mProbeRefScale;
|
||||
bool mEditPosOffset;
|
||||
|
||||
String mCubemapName;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue