From 5b18051b5d4e7c94f0330f9627d0af618ea6e715 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Wed, 11 Mar 2026 17:04:58 -0500 Subject: [PATCH] fix forward lit shaders in debug mode --- Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp index 8d2af2fe4..c84a81f85 100644 --- a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp @@ -167,7 +167,7 @@ void DebugVizHLSL::processPix(Vector& componentList, dSprintf(buf, sizeof(buf), " @ = %s;\r\n", showDiff); newMeta->addStatement(new GenOp(buf, new DecOp(showDiffVar))); - String computeForwardProbes = String(" @ = debugVizForwardProbes(@,@,@,@,@,@,@,@,\r\n\t\t"); + String computeForwardProbes = String(" @.rgb = debugVizForwardProbes(@,@,@,@,@,@,@,@,\r\n\t\t"); computeForwardProbes += String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t"); computeForwardProbes += String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@), @, @, @, @).rgb; \r\n");