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https://github.com/TorqueGameEngines/Torque3D.git
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Removed old fixed function code from GFX.
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58d2e30af7
commit
5a933c00d3
53 changed files with 98 additions and 1646 deletions
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@ -354,11 +354,6 @@ void GFXNullDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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adapterList.push_back(toAdd);
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}
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void GFXNullDevice::setLightInternal(U32 lightStage, const GFXLightInfo light, bool lightEnable)
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{
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}
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void GFXNullDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
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{
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mCardProfiler = new GFXNullCardProfiler();
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@ -99,9 +99,6 @@ protected:
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virtual void setTextureInternal(U32 textureUnit, const GFXTextureObject*texture) { };
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virtual void setLightInternal(U32 lightStage, const GFXLightInfo light, bool lightEnable);
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virtual void setLightMaterialInternal(const GFXLightMaterial mat) { };
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virtual void setGlobalAmbientInternal(LinearColorF color) { };
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/// @name State Initalization.
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/// @{
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@ -110,8 +107,6 @@ protected:
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/// is created.
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virtual void initStates() { };
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virtual void setMatrix( GFXMatrixType mtype, const MatrixF &mat ) { };
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virtual GFXVertexBuffer *allocVertexBuffer( U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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U32 vertSize,
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