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Removed old fixed function code from GFX.
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53 changed files with 98 additions and 1646 deletions
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@ -176,11 +176,6 @@ protected:
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/// Called by base GFXDevice to actually set a const buffer
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virtual void setShaderConstBufferInternal(GFXShaderConstBuffer* buffer);
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virtual void setMatrix( GFXMatrixType /*mtype*/, const MatrixF &/*mat*/ ) { };
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virtual void setLightInternal(U32 /*lightStage*/, const GFXLightInfo /*light*/, bool /*lightEnable*/) { };
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virtual void setLightMaterialInternal(const GFXLightMaterial /*mat*/) { };
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virtual void setGlobalAmbientInternal(LinearColorF /*color*/) { };
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// }
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// Index buffer management
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@ -286,8 +281,8 @@ public:
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virtual void setVertexStreamFrequency( U32 stream, U32 frequency );
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// }
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virtual U32 getMaxDynamicVerts() { return MAX_DYNAMIC_VERTS; }
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virtual U32 getMaxDynamicIndices() { return MAX_DYNAMIC_INDICES; }
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virtual U32 getMaxDynamicVerts() { return GFX_MAX_DYNAMIC_VERTS; }
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virtual U32 getMaxDynamicIndices() { return GFX_MAX_DYNAMIC_INDICES; }
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inline U32 primCountToIndexCount(GFXPrimitiveType primType, U32 primitiveCount);
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