(Mostly) updated verve implementation.

This commit is contained in:
Areloch 2019-03-07 16:23:41 -06:00
parent e0627973fb
commit 5a7f0f0b23
538 changed files with 68727 additions and 49 deletions

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectEvent );
//-----------------------------------------------------------------------------
VSceneObjectEvent::VSceneObjectEvent( void )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectEvent::getSceneObject();
//
// Returns the parent group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void )
{
VSceneObjectGroup *group;
if ( !getGroup( group ) )
{
// No Group!
return NULL;
}
// Return Object.
return group->getSceneObject();
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
ConsoleMethod( VSceneObjectEvent, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTEVENT_H_
#define _VT_VSCENEOBJECTEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VTrack.h"
#endif
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectEvent : public VEvent
{
typedef VEvent Parent;
public:
VSceneObjectEvent( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Core/VController.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectGroup );
//-----------------------------------------------------------------------------
VSceneObjectGroup::VSceneObjectGroup( void ) :
mDataReference( String::EmptyString ),
mSceneObject( NULL )
{
setLabel( "SceneObjectGroup" );
};
void VSceneObjectGroup::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectGroup::getObject();
//
// Returns the group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
{
#ifndef VT_EDITOR
// Already Referenced?
if ( mSceneObject )
{
// Return Object.
return mSceneObject;
}
#endif
VController *controller = getController();
if ( !controller )
{
// No Controller!
return NULL;
}
String fieldValue;
if ( controller->getDataValue( mDataReference, fieldValue ) )
{
// Store Object.
mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
}
// Return.
return mSceneObject;
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
ConsoleMethod( VSceneObjectGroup, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTGROUP_H_
#define _VT_VSCENEOBJECTGROUP_H_
#ifndef _VT_VGROUP_H_
#include "Verve/Core/VGroup.h"
#endif
#ifndef _VT_TORQUE_SCENEOBJECT_H_
#include "Verve/Torque/TSceneObject.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectGroup : public VGroup
{
typedef VGroup Parent;
public:
// Reference Members.
String mDataReference;
VTorque::SceneObjectType *mSceneObject;
public:
VSceneObjectGroup( void );
static void initPersistFields( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectTrack );
//-----------------------------------------------------------------------------
VSceneObjectTrack::VSceneObjectTrack( void )
{
setLabel( "SceneObjectTrack" );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectTrack::getSceneObject();
//
// Returns the parent group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectTrack::getSceneObject( void )
{
VSceneObjectGroup *group;
if ( !getGroup( group ) )
{
// No Group!
return NULL;
}
// Return Object.
return group->getSceneObject();
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
ConsoleMethod( VSceneObjectTrack, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTTRACK_H_
#define _VT_VSCENEOBJECTTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectTrack : public VTrack
{
typedef VTrack Parent;
public:
VSceneObjectTrack( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTTRACK_H_