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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-19 19:35:26 +00:00
(Mostly) updated verve implementation.
This commit is contained in:
parent
e0627973fb
commit
5a7f0f0b23
538 changed files with 68727 additions and 49 deletions
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSceneObjectEvent );
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//-----------------------------------------------------------------------------
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VSceneObjectEvent::VSceneObjectEvent( void )
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{
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// Void.
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSceneObjectEvent::getSceneObject();
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//
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// Returns the parent group's object reference.
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//
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//-----------------------------------------------------------------------------
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VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void )
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{
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VSceneObjectGroup *group;
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if ( !getGroup( group ) )
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{
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// No Group!
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return NULL;
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}
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// Return Object.
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return group->getSceneObject();
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}
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#ifdef VT_EDITOR
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//-----------------------------------------------------------------------------
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//
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// Debug Methods.
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//
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//-----------------------------------------------------------------------------
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ConsoleMethod( VSceneObjectEvent, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
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"@return Returns the SimObjectID for the object." )
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{
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// Fetch Object.
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VTorque::SceneObjectType *objReference = object->getSceneObject();
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// Return.
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return ( objReference ) ? objReference->getId() : 0;
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}
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#endif
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@ -0,0 +1,63 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSCENEOBJECTEVENT_H_
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#define _VT_VSCENEOBJECTEVENT_H_
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#ifndef _VT_VEVENT_H_
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#include "Verve/Core/VTrack.h"
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#endif
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#ifndef _VT_VSCENEOBJECTGROUP_H_
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSceneObjectEvent : public VEvent
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{
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typedef VEvent Parent;
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public:
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VSceneObjectEvent( void );
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// Reference Methods.
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VTorque::SceneObjectType *getSceneObject( void );
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template <class T> inline bool getSceneObject( T *&pSceneObject )
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{
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// Reference Scene Object.
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pSceneObject = dynamic_cast<T*>( getSceneObject() );
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// Valid?
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return ( pSceneObject != NULL );
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}
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// Console Declaration.
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DECLARE_CONOBJECT( VSceneObjectEvent );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSCENEOBJECTEVENT_H_
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104
Engine/modules/Verve/Extension/SceneObject/VSceneObjectGroup.cpp
Normal file
104
Engine/modules/Verve/Extension/SceneObject/VSceneObjectGroup.cpp
Normal file
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@ -0,0 +1,104 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#include "Verve/Core/VController.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSceneObjectGroup );
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//-----------------------------------------------------------------------------
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VSceneObjectGroup::VSceneObjectGroup( void ) :
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mDataReference( String::EmptyString ),
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mSceneObject( NULL )
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{
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setLabel( "SceneObjectGroup" );
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};
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void VSceneObjectGroup::initPersistFields( void )
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{
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Parent::initPersistFields();
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addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSceneObjectGroup::getObject();
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//
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// Returns the group's object reference.
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//
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//-----------------------------------------------------------------------------
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VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
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{
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#ifndef VT_EDITOR
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// Already Referenced?
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if ( mSceneObject )
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{
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// Return Object.
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return mSceneObject;
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}
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#endif
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VController *controller = getController();
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if ( !controller )
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{
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// No Controller!
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return NULL;
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}
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String fieldValue;
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if ( controller->getDataValue( mDataReference, fieldValue ) )
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{
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// Store Object.
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mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
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}
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// Return.
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return mSceneObject;
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}
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#ifdef VT_EDITOR
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//-----------------------------------------------------------------------------
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//
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// Debug Methods.
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//
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//-----------------------------------------------------------------------------
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ConsoleMethod( VSceneObjectGroup, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
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"@return Returns the SimObjectID for the object." )
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{
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// Fetch Object.
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VTorque::SceneObjectType *objReference = object->getSceneObject();
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// Return.
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return ( objReference ) ? objReference->getId() : 0;
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}
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#endif
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@ -0,0 +1,72 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSCENEOBJECTGROUP_H_
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#define _VT_VSCENEOBJECTGROUP_H_
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#ifndef _VT_VGROUP_H_
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#include "Verve/Core/VGroup.h"
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#endif
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#ifndef _VT_TORQUE_SCENEOBJECT_H_
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#include "Verve/Torque/TSceneObject.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSceneObjectGroup : public VGroup
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{
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typedef VGroup Parent;
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public:
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// Reference Members.
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String mDataReference;
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VTorque::SceneObjectType *mSceneObject;
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public:
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VSceneObjectGroup( void );
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static void initPersistFields( void );
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// Reference Methods.
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VTorque::SceneObjectType *getSceneObject( void );
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template <class T> inline bool getSceneObject( T *&pSceneObject )
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{
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// Reference Scene Object.
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pSceneObject = dynamic_cast<T*>( getSceneObject() );
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// Valid?
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return ( pSceneObject != NULL );
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}
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// Console Declaration.
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DECLARE_CONOBJECT( VSceneObjectGroup );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSCENEOBJECTGROUP_H_
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSceneObjectTrack );
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//-----------------------------------------------------------------------------
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VSceneObjectTrack::VSceneObjectTrack( void )
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{
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setLabel( "SceneObjectTrack" );
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSceneObjectTrack::getSceneObject();
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//
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// Returns the parent group's object reference.
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//
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//-----------------------------------------------------------------------------
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VTorque::SceneObjectType *VSceneObjectTrack::getSceneObject( void )
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{
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VSceneObjectGroup *group;
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if ( !getGroup( group ) )
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{
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// No Group!
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return NULL;
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}
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// Return Object.
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return group->getSceneObject();
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}
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#ifdef VT_EDITOR
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//-----------------------------------------------------------------------------
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//
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// Debug Methods.
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//
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//-----------------------------------------------------------------------------
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ConsoleMethod( VSceneObjectTrack, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
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"@return Returns the SimObjectID for the object." )
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{
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// Fetch Object.
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VTorque::SceneObjectType *objReference = object->getSceneObject();
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// Return.
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return ( objReference ) ? objReference->getId() : 0;
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}
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#endif
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@ -0,0 +1,63 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
|
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//
|
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// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSCENEOBJECTTRACK_H_
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#define _VT_VSCENEOBJECTTRACK_H_
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#ifndef _VT_VTRACK_H_
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#include "Verve/Core/VTrack.h"
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#endif
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#ifndef _VT_VSCENEOBJECTGROUP_H_
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSceneObjectTrack : public VTrack
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{
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typedef VTrack Parent;
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public:
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VSceneObjectTrack( void );
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// Reference Methods.
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VTorque::SceneObjectType *getSceneObject( void );
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template <class T> inline bool getSceneObject( T *&pSceneObject )
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{
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// Reference Scene Object.
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pSceneObject = dynamic_cast<T*>( getSceneObject() );
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// Valid?
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return ( pSceneObject != NULL );
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}
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// Console Declaration.
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DECLARE_CONOBJECT( VSceneObjectTrack );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSCENEOBJECTTRACK_H_
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