mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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(Mostly) updated verve implementation.
This commit is contained in:
parent
e0627973fb
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5a7f0f0b23
538 changed files with 68727 additions and 49 deletions
32
Engine/modules/Verve/Extension/Game/VSpawnSphereGroup.cpp
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32
Engine/modules/Verve/Extension/Game/VSpawnSphereGroup.cpp
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/Game/VSpawnSphereGroup.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSpawnSphereGroup );
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//-----------------------------------------------------------------------------
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VSpawnSphereGroup::VSpawnSphereGroup( void )
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{
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setLabel( "SpawnSphereGroup" );
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};
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47
Engine/modules/Verve/Extension/Game/VSpawnSphereGroup.h
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47
Engine/modules/Verve/Extension/Game/VSpawnSphereGroup.h
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSPAWNSPHEREGROUP_H_
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#define _VT_VSPAWNSPHEREGROUP_H_
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#ifndef _VT_VSCENEOBJECTGROUP_H_
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#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSpawnSphereGroup : public VSceneObjectGroup
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{
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typedef VSceneObjectGroup Parent;
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public:
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VSpawnSphereGroup( void );
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// Console Declaration.
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DECLARE_CONOBJECT( VSpawnSphereGroup );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSPAWNSPHEREGROUP_H_
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/Game/VSpawnSphereSpawnTargetEvent.h"
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#include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetEvent );
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//-----------------------------------------------------------------------------
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VSpawnSphereSpawnTargetEvent::VSpawnSphereSpawnTargetEvent( void )
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{
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setLabel( "SpawnTargetEvent" );
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}
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void VSpawnSphereSpawnTargetEvent::initPersistFields( void )
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{
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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//
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// Callback Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSpawnSphereSpawnTargetEvent::onTrigger( pTime, pDelta );
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//
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// Spawn the Target.
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//
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//-----------------------------------------------------------------------------
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void VSpawnSphereSpawnTargetEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
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{
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Parent::onTrigger( pTime, pDelta );
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// Fetch Track.
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VSpawnSphereSpawnTargetTrack *track;
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if ( !getTrack( track ) )
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{
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return;
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}
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// Spawn the Target.
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track->spawnTarget();
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}
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_
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#define _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_
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#ifndef _VT_VSCENEOBJECTEVENT_H_
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#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
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#endif
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#ifndef _VT_TORQUE_SPAWNSPHERE_H_
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#include "Verve/Torque/TSpawnSphere.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSpawnSphereSpawnTargetEvent : public VSceneObjectEvent
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{
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typedef VEvent Parent;
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public:
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VSpawnSphereSpawnTargetEvent( void );
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static void initPersistFields( void );
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// Event Methods.
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virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
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// Console Declaration.
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DECLARE_CONOBJECT( VSpawnSphereSpawnTargetEvent );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h"
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#include "Verve/Torque/TSpawnSphere.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetTrack );
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//-----------------------------------------------------------------------------
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VSpawnSphereSpawnTargetTrack::VSpawnSphereSpawnTargetTrack( void )
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{
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setLabel( "SpawnTargetTrack" );
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}
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void VSpawnSphereSpawnTargetTrack::initPersistFields( void )
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{
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// Parent Call.
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Parent::initPersistFields();
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addField( "DespawnOnLoop", TypeBool, Offset( mDespawnOnLoop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller loops?" );
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addField( "DespawnOnStop", TypeBool, Offset( mDespawnOnStop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller stops playing?" );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSpawnSphereSpawnTargetTrack::onControllerEvent( pEvent );
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//
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// For a full list of possible events, see the 'eControllerEventType'
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// declaration in VController.h.
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//
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//-----------------------------------------------------------------------------
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bool VSpawnSphereSpawnTargetTrack::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !Parent::onControllerEvent( pEvent ) )
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{
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// Skip.
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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switch ( pEvent )
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{
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case VController::k_EventLoop :
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{
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if ( mDespawnOnLoop )
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{
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despawnTargets();
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}
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} break;
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case VController::k_EventStop :
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{
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if ( mDespawnOnStop )
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{
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despawnTargets();
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}
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// Spawn Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VSpawnSphereSpawnTargetTrack::spawnTarget( pTime, pForward );
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//
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// Spawn an Object.
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//
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//-----------------------------------------------------------------------------
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void VSpawnSphereSpawnTargetTrack::spawnTarget( void )
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{
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VTorque::SpawnSphereType *object;
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if ( !getSceneObject( object ) )
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{
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return;
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}
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// Spawn the Object.
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SimObject *spawnedObject = object->spawnObject();
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// Scene Object?
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VTorque::SceneObjectType *sceneObject = dynamic_cast<VTorque::SceneObjectType*>( spawnedObject );
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if ( sceneObject )
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{
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sceneObject->setPosition( object->getPosition() );
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}
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// Valid?
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if ( spawnedObject )
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{
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// Add Reference.
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mSpawnList.addObject( spawnedObject );
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}
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}
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//-----------------------------------------------------------------------------
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//
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// VSpawnSphereSpawnTargetTrack::despawnTargets();
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//
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// Despawn all of the objects spawned by this track.
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//
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//-----------------------------------------------------------------------------
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void VSpawnSphereSpawnTargetTrack::despawnTargets( void )
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{
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while( mSpawnList.size() > 0 )
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{
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// Fetch the Last Object
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SimObject *object = mSpawnList.last();
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// Remove it.
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mSpawnList.popObject();
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// Delete the Object.
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object->deleteObject();
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}
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}
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@ -0,0 +1,69 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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||||
//
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||||
// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_
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#define _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_
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#ifndef _VT_VSCENEOBJECTTRACK_H_
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#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
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#endif
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#ifndef _VT_TORQUE_LIGHTOBJECT_H_
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#include "Verve/Torque/TLightObject.h"
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#endif
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//-----------------------------------------------------------------------------
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class VSpawnSphereSpawnTargetTrack : public VSceneObjectTrack
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{
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typedef VSceneObjectTrack Parent;
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protected:
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SimSet mSpawnList;
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bool mDespawnOnStop;
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bool mDespawnOnLoop;
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public:
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VSpawnSphereSpawnTargetTrack( void );
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static void initPersistFields( void );
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// Controller Methods.
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virtual bool onControllerEvent( VController::eControllerEventType pEvent );
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// Spawn Methods.
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virtual void spawnTarget( void );
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virtual void despawnTargets( void );
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// Console Declaration.
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DECLARE_CONOBJECT( VSpawnSphereSpawnTargetTrack );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_
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