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packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
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6 changed files with 93 additions and 4 deletions
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@ -316,7 +316,10 @@ void NetConnection::checkMaxRate()
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{
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packetRateToServer = 128;
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packetRateToClient = 128;
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packetSize = 1024;
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// These changes introduced in T3D 1.1 Preview reduce the packet headroom which leads
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// to some spells and effects running out of room when dynamic variables are used
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// to send launch-time parameters to clients.
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packetSize = 512;
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}
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gPacketUpdateDelayToServer = 1024 / packetRateToServer;
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