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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor
This commit is contained in:
commit
59aaaf1892
93 changed files with 1947 additions and 728 deletions
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@ -2007,7 +2007,7 @@ ConsoleMethod( GuiCanvas, pushDialog, void, 3, 5, "(GuiControl ctrl, int layer=0
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if (! Sim::findObject(argv[2], gui))
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
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return;
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}
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@ -2052,7 +2052,7 @@ ConsoleMethod( GuiCanvas, popDialog, void, 2, 3, "(GuiControl ctrl=NULL)"
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{
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if (!Sim::findObject(argv[2], gui))
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
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return;
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}
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}
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@ -308,7 +308,7 @@ void GuiControl::initPersistFields()
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//-----------------------------------------------------------------------------
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bool GuiControl::processArguments(S32 argc, const char **argv)
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bool GuiControl::processArguments(S32 argc, ConsoleValueRef *argv)
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{
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// argv[0] - The GuiGroup to add this control to when it's created.
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// this is an optional parameter that may be specified at
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@ -330,7 +330,7 @@ class GuiControl : public SimGroup
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GuiControl();
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virtual ~GuiControl();
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virtual bool processArguments(S32 argc, const char **argv);
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virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
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static void initPersistFields();
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static void consoleInit();
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