Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor

This commit is contained in:
DavidWyand-GG 2013-01-07 12:09:22 -05:00
commit 59aaaf1892
93 changed files with 1947 additions and 728 deletions

View file

@ -2007,7 +2007,7 @@ ConsoleMethod( GuiCanvas, pushDialog, void, 3, 5, "(GuiControl ctrl, int layer=0
if (! Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
@ -2052,7 +2052,7 @@ ConsoleMethod( GuiCanvas, popDialog, void, 2, 3, "(GuiControl ctrl=NULL)"
{
if (!Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}

View file

@ -308,7 +308,7 @@ void GuiControl::initPersistFields()
//-----------------------------------------------------------------------------
bool GuiControl::processArguments(S32 argc, const char **argv)
bool GuiControl::processArguments(S32 argc, ConsoleValueRef *argv)
{
// argv[0] - The GuiGroup to add this control to when it's created.
// this is an optional parameter that may be specified at

View file

@ -330,7 +330,7 @@ class GuiControl : public SimGroup
GuiControl();
virtual ~GuiControl();
virtual bool processArguments(S32 argc, const char **argv);
virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
static void initPersistFields();
static void consoleInit();