mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 23:54:35 +00:00
general cleanup GLSL side for terrain
This commit is contained in:
parent
29a8d5d36c
commit
596dcb935d
1 changed files with 15 additions and 15 deletions
|
|
@ -1103,11 +1103,9 @@ void TerrainAdditiveFeatGLSL::processPix( Vector<ShaderComponent*> &componentLis
|
||||||
const MaterialFeatureData &fd )
|
const MaterialFeatureData &fd )
|
||||||
{
|
{
|
||||||
Var *color = NULL;
|
Var *color = NULL;
|
||||||
Var *normal = NULL;
|
|
||||||
if (fd.features[MFT_isDeferred])
|
if (fd.features[MFT_isDeferred])
|
||||||
{
|
{
|
||||||
color = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget1) );
|
color = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget1) );
|
||||||
normal = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::DefaultTarget) );
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
color = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
color = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||||
|
|
@ -1120,8 +1118,6 @@ void TerrainAdditiveFeatGLSL::processPix( Vector<ShaderComponent*> &componentLis
|
||||||
|
|
||||||
meta->addStatement( new GenOp( " clip( @ - 0.0001 );\r\n", blendTotal ) );
|
meta->addStatement( new GenOp( " clip( @ - 0.0001 );\r\n", blendTotal ) );
|
||||||
meta->addStatement( new GenOp( " @.a = @;\r\n", color, blendTotal ) );
|
meta->addStatement( new GenOp( " @.a = @;\r\n", color, blendTotal ) );
|
||||||
if (normal)
|
|
||||||
meta->addStatement(new GenOp(" @.a = @;\r\n", normal, blendTotal));
|
|
||||||
|
|
||||||
output = meta;
|
output = meta;
|
||||||
}
|
}
|
||||||
|
|
@ -1249,22 +1245,22 @@ void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
|
||||||
texOp = new GenOp("tex2D(@, @.xy)", compositeMap, inDet);
|
texOp = new GenOp("tex2D(@, @.xy)", compositeMap, inDet);
|
||||||
|
|
||||||
// search for material var
|
// search for material var
|
||||||
Var *material;
|
Var * pbrConfig;
|
||||||
OutputTarget targ = RenderTarget1;
|
OutputTarget targ = RenderTarget1;
|
||||||
if (fd.features[MFT_isDeferred])
|
if (fd.features[MFT_isDeferred])
|
||||||
{
|
{
|
||||||
targ = RenderTarget2;
|
targ = RenderTarget2;
|
||||||
}
|
}
|
||||||
material = (Var*)LangElement::find(getOutputTargetVarName(targ));
|
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
|
||||||
|
|
||||||
MultiLine * meta = new MultiLine;
|
MultiLine * meta = new MultiLine;
|
||||||
if (!material)
|
if (!pbrConfig)
|
||||||
{
|
{
|
||||||
// create color var
|
// create color var
|
||||||
material = new Var;
|
pbrConfig = new Var;
|
||||||
material->setType("fragout");
|
pbrConfig->setType("fragout");
|
||||||
material->setName(getOutputTargetVarName(targ));
|
pbrConfig->setName(getOutputTargetVarName(targ));
|
||||||
material->setStructName("OUT");
|
pbrConfig->setStructName("OUT");
|
||||||
}
|
}
|
||||||
|
|
||||||
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
|
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
|
||||||
|
|
@ -1276,15 +1272,19 @@ void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
|
||||||
Var *priorComp = (Var*)LangElement::find(String::ToString("matinfoCol%d", compositeIndex - 1));
|
Var *priorComp = (Var*)LangElement::find(String::ToString("matinfoCol%d", compositeIndex - 1));
|
||||||
if (priorComp)
|
if (priorComp)
|
||||||
{
|
{
|
||||||
meta->addStatement(new GenOp(" @ = @.grb*@;\r\n", new DecOp(matinfoCol), texOp, detailBlend));
|
meta->addStatement(new GenOp(" @ = @.rgb*@;\r\n", new DecOp(matinfoCol), texOp, detailBlend));
|
||||||
meta->addStatement(new GenOp(" @.gba += @;\r\n", material, matinfoCol));
|
meta->addStatement(new GenOp(" @.bga += @;\r\n", pbrConfig, matinfoCol));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
meta->addStatement(new GenOp(" @ = lerp(vec3(1,0,0),@.grb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
|
meta->addStatement(new GenOp(" @ = lerp(vec3(0,1,0),@.rgb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
|
||||||
meta->addStatement(new GenOp(" @ = vec4(0.0,@);\r\n", material, matinfoCol));
|
meta->addStatement(new GenOp(" @ = vec4(0.0,@);\r\n", pbrConfig, matinfoCol));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!fd.features[MFT_InvertSmoothness])
|
||||||
|
{
|
||||||
|
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", pbrConfig, pbrConfig));
|
||||||
|
}
|
||||||
|
|
||||||
output = meta;
|
output = meta;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue