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https://github.com/TorqueGameEngines/Torque3D.git
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update recast
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78caec2718
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34 changed files with 1138 additions and 407 deletions
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@ -386,7 +386,8 @@ bool dtCrowd::init(const int maxAgents, const float maxAgentRadius, dtNavMesh* n
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m_maxAgents = maxAgents;
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m_maxAgentRadius = maxAgentRadius;
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dtVset(m_ext, m_maxAgentRadius*2.0f,m_maxAgentRadius*1.5f,m_maxAgentRadius*2.0f);
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// Larger than agent radius because it is also used for agent recovery.
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dtVset(m_agentPlacementHalfExtents, m_maxAgentRadius*2.0f, m_maxAgentRadius*1.5f, m_maxAgentRadius*2.0f);
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m_grid = dtAllocProximityGrid();
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if (!m_grid)
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@ -531,7 +532,7 @@ int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
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float nearest[3];
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dtPolyRef ref = 0;
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dtVcopy(nearest, pos);
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dtStatus status = m_navquery->findNearestPoly(pos, m_ext, &m_filters[ag->params.queryFilterType], &ref, nearest);
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dtStatus status = m_navquery->findNearestPoly(pos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ref, nearest);
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if (dtStatusFailed(status))
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{
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dtVcopy(nearest, pos);
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@ -965,7 +966,7 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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float nearest[3];
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dtVcopy(nearest, agentPos);
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agentRef = 0;
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m_navquery->findNearestPoly(ag->npos, m_ext, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
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m_navquery->findNearestPoly(ag->npos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
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dtVcopy(agentPos, nearest);
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if (!agentRef)
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@ -1001,7 +1002,7 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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float nearest[3];
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dtVcopy(nearest, ag->targetPos);
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ag->targetRef = 0;
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m_navquery->findNearestPoly(ag->targetPos, m_ext, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
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m_navquery->findNearestPoly(ag->targetPos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
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dtVcopy(ag->targetPos, nearest);
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replan = true;
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}
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@ -207,6 +207,9 @@ void dtFreeObstacleAvoidanceQuery(dtObstacleAvoidanceQuery* ptr)
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dtObstacleAvoidanceQuery::dtObstacleAvoidanceQuery() :
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m_invHorizTime(0),
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m_vmax(0),
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m_invVmax(0),
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m_maxCircles(0),
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m_circles(0),
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m_ncircles(0),
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@ -431,7 +431,7 @@ Behavior:
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- The new position will be located in the adjusted corridor's first polygon.
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The expected use case is that the desired position will be 'near' the current corridor. What is considered 'near'
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depends on local polygon density, query search extents, etc.
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depends on local polygon density, query search half extents, etc.
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The resulting position will differ from the desired position if the desired position is not on the navigation mesh,
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or it can't be reached using a local search.
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@ -470,7 +470,7 @@ Behavior:
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- The corridor is automatically adjusted (shorted or lengthened) in order to remain valid.
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- The new target will be located in the adjusted corridor's last polygon.
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The expected use case is that the desired target will be 'near' the current corridor. What is considered 'near' depends on local polygon density, query search extents, etc.
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The expected use case is that the desired target will be 'near' the current corridor. What is considered 'near' depends on local polygon density, query search half extents, etc.
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The resulting target will differ from the desired target if the desired target is not on the navigation mesh, or it can't be reached using a local search.
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*/
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@ -48,6 +48,7 @@ inline int hashPos2(int x, int y, int n)
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dtProximityGrid::dtProximityGrid() :
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m_cellSize(0),
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m_invCellSize(0),
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m_pool(0),
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m_poolHead(0),
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m_poolSize(0),
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