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Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
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20 changed files with 1503 additions and 1471 deletions
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@ -33,9 +33,9 @@ function initializeMeshRoadEditor()
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MeshRoadEditorOptionsWindow.setVisible( false );
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MeshRoadEditorTreeWindow.setVisible( false );
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EditorGui.add( MeshRoadEditorGui );
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EditorGui.add( MeshRoadEditorOptionsWindow );
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EditorGui.add( MeshRoadEditorTreeWindow );
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MainSceneTabPanel.add( MeshRoadEditorGui );
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MainSceneTabPanel.add( MeshRoadEditorOptionsWindow );
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MainSceneTabPanel.add( MeshRoadEditorTreeWindow );
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new ScriptObject( MeshRoadEditorPlugin )
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{
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