Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.

Currently establishes the MainScene tab and otherwise retains existing behavior directly
This commit is contained in:
Areloch 2023-11-14 18:58:58 -06:00
parent fcd611353d
commit 59247bd9ca
20 changed files with 1503 additions and 1471 deletions

View file

@ -33,9 +33,9 @@ function initializeMeshRoadEditor()
MeshRoadEditorOptionsWindow.setVisible( false );
MeshRoadEditorTreeWindow.setVisible( false );
EditorGui.add( MeshRoadEditorGui );
EditorGui.add( MeshRoadEditorOptionsWindow );
EditorGui.add( MeshRoadEditorTreeWindow );
MainSceneTabPanel.add( MeshRoadEditorGui );
MainSceneTabPanel.add( MeshRoadEditorOptionsWindow );
MainSceneTabPanel.add( MeshRoadEditorTreeWindow );
new ScriptObject( MeshRoadEditorPlugin )
{