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Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
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20 changed files with 1503 additions and 1471 deletions
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@ -248,7 +248,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
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// the shape bounds and can often get culled.
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GameConnection *conn = GameConnection::getConnectionToServer();
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if (conn->getControlObject())
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if (conn && conn->getControlObject())
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{
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GameBase *conObject = conn->getControlObject();
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activeLights.push_back_unique(conObject);
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