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Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
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fcd611353d
commit
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20 changed files with 1503 additions and 1471 deletions
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@ -58,6 +58,10 @@ IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabSelected, void, ( const String& text, U
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"Called when a new tab page is selected.\n\n"
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"@param text Text of the page header for the tab that is being selected.\n"
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"@param index Index of the tab page being selected." );
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IMPLEMENT_CALLBACK(GuiTabBookCtrl, onTabUnSelected, void, (const String& text, U32 index), (text, index),
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"Called when a new tab page is unselected.\n\n"
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"@param text Text of the page header for the tab that is being unselected.\n"
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"@param index Index of the tab page being unselected.");
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IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabRightClick, void, ( const String& text, U32 index ), ( text, index ),
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"Called when the user right-clicks on a tab page header.\n\n"
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"@param text Text of the page header for the tab that is being selected.\n"
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@ -849,7 +853,10 @@ void GuiTabBookCtrl::selectPage( GuiTabPageCtrl *page )
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onTabSelected_callback( tab->getText(), index );
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}
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else
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tab->setVisible( false );
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{
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tab->setVisible(false);
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onTabUnSelected_callback(tab->getText(), index);
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}
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}
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setUpdateLayout( updateSelf );
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}
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