Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess

# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
This commit is contained in:
Azaezel 2018-04-23 10:08:14 -05:00
commit 59130078e2
22 changed files with 72 additions and 71 deletions

View file

@ -647,7 +647,7 @@ void SFXSystem::deleteWhenStopped( SFXSource* source )
// If the source isn't already on the play-once source list,
// put it there now.
Vector< SFXSource* >::iterator iter = find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
Vector< SFXSource* >::iterator iter = T3D::find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
if( iter == mPlayOnceSources.end() )
mPlayOnceSources.push_back( source );
}
@ -674,7 +674,7 @@ void SFXSystem::_onRemoveSource( SFXSource* source )
{
// Check if it was a play once source.
Vector< SFXSource* >::iterator sourceIter = find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
Vector< SFXSource* >::iterator sourceIter = T3D::find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
if (sourceIter != mPlayOnceSources.end() )
mPlayOnceSources.erase_fast(sourceIter);
@ -684,7 +684,7 @@ void SFXSystem::_onRemoveSource( SFXSource* source )
if( dynamic_cast< SFXSound* >( source ) )
{
SFXSoundVector::iterator vectorIter = find( mSounds.begin(), mSounds.end(), static_cast< SFXSound* >( source ) );
SFXSoundVector::iterator vectorIter = T3D::find( mSounds.begin(), mSounds.end(), static_cast< SFXSound* >( source ) );
if(vectorIter != mSounds.end() )
mSounds.erase_fast(vectorIter);