From 11bbbbec6e08e78610886dd42b80666353b406a3 Mon Sep 17 00:00:00 2001 From: Sir-Skurpsalot <87043120+Sir-Skurpsalot@users.noreply.github.com> Date: Mon, 11 May 2026 15:07:17 -0600 Subject: [PATCH] Update tsStatic.cpp --- Engine/source/T3D/tsStatic.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Engine/source/T3D/tsStatic.cpp b/Engine/source/T3D/tsStatic.cpp index c244d25c3..a6a39a4ce 100644 --- a/Engine/source/T3D/tsStatic.cpp +++ b/Engine/source/T3D/tsStatic.cpp @@ -1188,6 +1188,10 @@ bool TSStatic::castRay(const Point3F& start, const Point3F& end, RayInfo* info) info->material = NULL; return true; } + else if (mDecalType == VisibleMesh) //if we want decals at high fidelity, probly want the same for sounds, projectles, ect + { + return castRayRendered(start, end, info); + } else { RayInfo shortest = *info;