diff --git a/Engine/source/T3D/tsStatic.cpp b/Engine/source/T3D/tsStatic.cpp index c244d25c3..a6a39a4ce 100644 --- a/Engine/source/T3D/tsStatic.cpp +++ b/Engine/source/T3D/tsStatic.cpp @@ -1188,6 +1188,10 @@ bool TSStatic::castRay(const Point3F& start, const Point3F& end, RayInfo* info) info->material = NULL; return true; } + else if (mDecalType == VisibleMesh) //if we want decals at high fidelity, probly want the same for sounds, projectles, ect + { + return castRayRendered(start, end, info); + } else { RayInfo shortest = *info;