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inputTest Module Update
Updates the input event monitor to work with the current BaseGame template.
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3 changed files with 19 additions and 8 deletions
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@ -4,6 +4,11 @@
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function inputTest::create( %this )
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{
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// If addToMainMenu is true, a button to display the input monitor will be
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// added to the MainMenu gui. If false, you will need to call
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// "$GameCanvas.pushDialog(InputMonitorDlg);" from the console or add a
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// shortcut somewhere else to access the Input Event Monitor.
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%this.addToMainMenu = true;
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}
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function inputTest::destroy( %this )
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@ -13,12 +18,12 @@ function inputTest::destroy( %this )
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function inputTest::initClient( %this )
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{
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%this.queueExec("/scripts/customProfiles." @ $TorqueScriptFileExtension);
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%this.queueExec("/scripts/inputMonitor." @ $TorqueScriptFileExtension);
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%this.queueExec("/scripts/gui/inputMonitor.gui");
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%this.queueExec("/scripts/joystickSettings." @ $TorqueScriptFileExtension);
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%this.queueExec("/scripts/gui/joystickSettings.gui");
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%this.queueExec("/scripts/menuButtons." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/customProfiles." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/inputMonitor." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/gui/inputMonitor.gui");
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%this.queueExec("./scripts/joystickSettings." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/gui/joystickSettings.gui");
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%this.queueExec("./scripts/menuButtons." @ $TorqueScriptFileExtension);
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}
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function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
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