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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -65,7 +65,6 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureHLSL( "Static Cubemap" ) );
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FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatHLSL );
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FEATUREMGR->registerFeature( MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
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FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureHLSL( "Roughest = 1.0" ) );
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FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureHLSL( "Translucent" ) );
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FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
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