strip out unused pixspecular to cut down on sources of confusion

This commit is contained in:
AzaezelX 2019-05-05 20:10:14 -05:00
parent 6326147fca
commit 57ee1882fa
22 changed files with 12 additions and 534 deletions

View file

@ -2952,7 +2952,6 @@ void ReflectionProbeFeatHLSL::processVert(Vector<ShaderComponent*>& componentLis
{
MultiLine* meta = new MultiLine;
output = meta;
// Also output the worldToTanget transform which
// we use to create the world space normal.
getOutWorldToTangent(componentList, meta, fd);