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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -2952,7 +2952,6 @@ void ReflectionProbeFeatHLSL::processVert(Vector<ShaderComponent*>& componentLis
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{
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MultiLine* meta = new MultiLine;
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output = meta;
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// Also output the worldToTanget transform which
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// we use to create the world space normal.
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getOutWorldToTangent(componentList, meta, fd);
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