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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -65,7 +65,6 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_DetailMap, new DetailFeatGLSL );
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FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
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FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
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FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
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FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapGLSL );
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FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
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