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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -136,11 +136,7 @@ U32 ProcessedFFMaterial::getNumStages()
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// stage is active.
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if ( mStages[i].hasValidTex() )
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stageActive = true;
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// If this stage has specular lighting, it's active
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if ( mMaterial->mPixelSpecular[i] )
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stageActive = true;
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// If we have a Material that is vertex lit
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// then it may not have a texture
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if( mMaterial->mVertLit[i] )
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