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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -583,6 +583,7 @@ void MatInstance::dumpShaderInfo() const
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Con::printf( "Material Info for object %s - %s", mMaterial->getName(), mMaterial->mMapTo.c_str() );
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if ( mProcessedMaterial == NULL )
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{
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Con::printf( " [no processed material!]" );
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