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strip out unused pixspecular to cut down on sources of confusion
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6326147fca
commit
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22 changed files with 12 additions and 534 deletions
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@ -167,7 +167,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatGLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
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#endif
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}
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@ -178,7 +177,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
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#endif
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}
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