strip out unused pixspecular to cut down on sources of confusion

This commit is contained in:
AzaezelX 2019-05-05 20:10:14 -05:00
parent 6326147fca
commit 57ee1882fa
22 changed files with 12 additions and 534 deletions

View file

@ -167,7 +167,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatGLSL );
FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
#endif
}
@ -178,7 +177,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
#endif
}