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strip out unused pixspecular to cut down on sources of confusion
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22 changed files with 12 additions and 534 deletions
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@ -101,29 +101,6 @@ public:
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}
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};
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/// Generates specular highlights in the forward pass
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/// from the light deferred buffer.
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class DeferredPixelSpecularGLSL : public PixelSpecularGLSL
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{
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typedef PixelSpecularGLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName()
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{
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return "Pixel Specular [Deferred]";
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}
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};
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///
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class DeferredMinnaertGLSL : public ShaderFeatureGLSL
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{
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@ -167,4 +144,4 @@ public:
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}
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};
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#endif // _DEFERREDFEATURESGLSL_H_
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#endif // _DEFERREDFEATURESGLSL_H_
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