Code cleaning of unnecessary else'
Remove unnecessary dynamic_casts
This commit is contained in:
marauder2k7 2021-09-20 17:57:16 +01:00
parent e9d0f68b55
commit 57aceb60fb
13 changed files with 33 additions and 28 deletions

View file

@ -51,8 +51,8 @@ struct FlyingVehicleData: public VehicleData {
{
if (mFlyingSoundsAsset[id] != NULL)
return mFlyingSoundsAsset[id]->getSfxProfile();
else
return NULL;
return NULL;
}
enum Jets {

View file

@ -52,8 +52,8 @@ class HoverVehicleData : public VehicleData
{
if (mHoverSoundsAsset[id] != NULL)
return mHoverSoundsAsset[id]->getSfxProfile();
else
return NULL;
return NULL;
}
enum Jets {

View file

@ -56,8 +56,8 @@ struct VehicleData : public RigidShapeData
{
if (mVehicleBodySoundsAsset[id] != NULL)
return mVehicleBodySoundsAsset[id]->getSfxProfile();
else
return NULL;
return NULL;
}
@ -88,8 +88,8 @@ struct VehicleData : public RigidShapeData
{
if (mVehicleWaterSoundsAsset[id] != NULL)
return mVehicleWaterSoundsAsset[id]->getSfxProfile();
else
return NULL;
return NULL;
}
F32 exitSplashSoundVel;

View file

@ -125,8 +125,8 @@ struct WheeledVehicleData: public VehicleData
{
if (mWheeledVehicleSoundsAsset[id] != NULL)
return mWheeledVehicleSoundsAsset[id]->getSfxProfile();
else
return NULL;
return NULL;
}