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Add missing <cfloat> and <limits>
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@ -28,6 +28,8 @@
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#include "T3D/gameBase/moveManager.h"
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#include "console/engineAPI.h"
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#include <cfloat>
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static U32 sAIPlayerLoSMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
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IMPLEMENT_CO_NETOBJECT_V1(AIPlayer);
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