add an ignoreLighting entry to materials

by request:, flag to utterly ignore lighting in favor of the base texture
This commit is contained in:
AzaezelX 2023-02-14 20:57:44 -06:00
parent f903140d22
commit 57037080b2
15 changed files with 78 additions and 9 deletions

View file

@ -3177,6 +3177,29 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "ignoreLightingCheckbox";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "116 4";
Extent = "60 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"ignoreLighting[\" @ MaterialEditorGui.currentLayer @ \"]\",$ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Are we at all influenced by light?";
hovertime = "1000";
text = "ignoreLight";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
};
new GuiContainer(){ // parallax
profile = "ToolsGuiTransparentProfile";

View file

@ -936,6 +936,7 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->glowMulSlider.setValue((%material).glowMul[%layer]);
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
MaterialEditorPropertiesWindow-->receiveShadowsCheckbox.setValue((%material).receiveShadows[%layer]);
MaterialEditorPropertiesWindow-->ignoreLightingCheckbox.setValue((%material).ignoreLighting[%layer]);
MaterialEditorPropertiesWindow-->parallaxTextEdit.setText((%material).parallaxScale[%layer]);
MaterialEditorPropertiesWindow-->parallaxSlider.setValue((%material).parallaxScale[%layer]);