add an ignoreLighting entry to materials

by request:, flag to utterly ignore lighting in favor of the base texture
This commit is contained in:
AzaezelX 2023-02-14 20:57:44 -06:00
parent f903140d22
commit 57037080b2
15 changed files with 78 additions and 9 deletions

View file

@ -1200,7 +1200,9 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
// Deferred Shading: Determine Material Info Flags
S32 matInfoFlags =
(mMaterial->mReceiveShadows[stageNum] ? 1 : 0) | //ReceiveShadows
(mMaterial->mSubSurface[stageNum] ? 1 << 2 : 0); //subsurface
(mMaterial->mSubSurface[stageNum] ? 1 << 2 : 0)| //subsurface
(mMaterial->mIgnoreLighting[stageNum] ? 1 << 3 : 0); //IgnoreLighting
mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
if( handles->mAccuScaleSC->isValid() )