add an ignoreLighting entry to materials

by request:, flag to utterly ignore lighting in favor of the base texture
This commit is contained in:
AzaezelX 2023-02-14 20:57:44 -06:00
parent f903140d22
commit 57037080b2
15 changed files with 78 additions and 9 deletions

View file

@ -306,6 +306,7 @@ public:
bool mGlow[MAX_STAGES]; // entire stage glows
bool mReceiveShadows[MAX_STAGES];
bool mIgnoreLighting[MAX_STAGES];
Point2I mCellIndex[MAX_STAGES];
Point2I mCellLayout[MAX_STAGES];