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add an ignoreLighting entry to materials
by request:, flag to utterly ignore lighting in favor of the base texture
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15 changed files with 78 additions and 9 deletions
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@ -306,6 +306,7 @@ public:
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bool mGlow[MAX_STAGES]; // entire stage glows
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bool mReceiveShadows[MAX_STAGES];
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bool mIgnoreLighting[MAX_STAGES];
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Point2I mCellIndex[MAX_STAGES];
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Point2I mCellLayout[MAX_STAGES];
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