add an ignoreLighting entry to materials

by request:, flag to utterly ignore lighting in favor of the base texture
This commit is contained in:
AzaezelX 2023-02-14 20:57:44 -06:00
parent f903140d22
commit 57037080b2
15 changed files with 78 additions and 9 deletions

View file

@ -162,6 +162,7 @@ Material::Material()
mGlow[i] = false;
mReceiveShadows[i] = true;
mIgnoreLighting[i] = false;
mDetailScale[i].set(2.0f, 2.0f);
@ -347,6 +348,9 @@ void Material::initPersistFields()
"The 0 to 1 rolloff factor used in the subsurface scattering approximation.");
addField("receiveShadows", TypeBool, Offset(mReceiveShadows, Material), MAX_STAGES,
"Shadows being cast onto the material.");
addField("ignoreLighting", TypeBool, Offset(mIgnoreLighting, Material), MAX_STAGES,
"Enables emissive lighting for the material.");
addField("doubleSided", TypeBool, Offset(mDoubleSided, Material),