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https://github.com/TorqueGameEngines/Torque3D.git
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remove glowbin as it's own render pass
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ca5cb3f85f
commit
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19 changed files with 44 additions and 510 deletions
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@ -98,9 +98,8 @@ public:
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{
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STATE_REFLECT = 1,
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STATE_TRANSLUCENT = 2,
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STATE_GLOW = 4,
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STATE_WIREFRAME = 8,
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STATE_MAX = 16
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STATE_WIREFRAME = 4,
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STATE_MAX = 8
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};
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///
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@ -301,7 +300,7 @@ protected:
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/// @{
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/// Creates the default state block templates, used by initStateBlocks.
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virtual void _initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateGlow, GFXStateBlockDesc& stateReflect);
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virtual void _initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateReflect);
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/// Does the base render state block setting, normally per pass.
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virtual void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc& result);
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