From d822ebb178e8f861b3ad391bc63b6ef11008ee82 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 4 Dec 2025 20:51:37 -0600 Subject: [PATCH] clean up polluted placeholder slots --- .../game/data/DamageModel/guis/damageGuiOverlay.gui | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Templates/BaseGame/game/data/DamageModel/guis/damageGuiOverlay.gui b/Templates/BaseGame/game/data/DamageModel/guis/damageGuiOverlay.gui index d6fc34288..f8c78c3aa 100644 --- a/Templates/BaseGame/game/data/DamageModel/guis/damageGuiOverlay.gui +++ b/Templates/BaseGame/game/data/DamageModel/guis/damageGuiOverlay.gui @@ -25,8 +25,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) { }; new GuiCrossHairHud(Reticle) { damageOffset = "0 10"; - BitmapAsset = "FPSEquipment:crosshair_image"; - BitmapFile = "data/FPSEquipment/images/weaponHud/crossHair.png"; + BitmapAsset = ""; position = "624 344"; extent = "32 32"; minExtent = "8 8"; @@ -64,8 +63,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) { tooltipProfile = "GuiToolTipProfile"; }; new GuiBitmapCtrl(previewImage) { - BitmapAsset = "FPSEquipment:ryder_image"; - BitmapFile = "data/FPSEquipment/images/weaponHud/ryder.png"; + BitmapAsset = "UI:hudfill_image"; position = "8 0"; extent = "108 56"; horizSizing = "width";